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Post by pixelisimmer on Jun 2, 2017 23:30:08 GMT -5
Hey! So I'm wanting to make a pose with a specific object (it's the Chinese food takeout cartons), however, they're an object not an accessory like the coffee mugs. Is there a way to make them into an object so I can attach them in CAS?
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Post by inabadromance on Jun 3, 2017 0:18:45 GMT -5
hi! You'll have to export the mesh and texture and turn it into an accessory by cloning a CAS accessory and importing the appropriate files. - Here's a basic tutorial on how to replace the original accessory mesh for your mesh and how to assign the bone that will hold it. Instead of the head bone, you'll have to look for the right hand bone you're going to use. - You'll have to export the accessory texture and edit it with the object texture. here's an image to guide you.
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Post by pixelisimmer on Jun 3, 2017 1:24:09 GMT -5
hi! You'll have to export the mesh and texture and turn it into an accessory by cloning a CAS accessory and importing the appropriate files. - Here's a basic tutorial on how to replace the original accessory mesh for your mesh and how to assign the bone that will hold it. Instead of the head bone, you'll have to look for the right hand bone you're going to use. - You'll have to export the accessory texture and edit it with the object texture. here's an image to guide you. Okay perfect!! It looks so scary! Hahaha! But I'll totally give it a go! Thank you so much! xx
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Post by narnia on May 23, 2020 9:28:31 GMT -5
Hello, I have already made experience to convert an object to an accessory, but I have big problems with converting an object that has 2 meshes. Especially the texture makes me difficult. Because the object has 2 or more textures, can you help me please? Or recommend a tutorial? I don't have that much basic knowledge. I only create poses or convert an object from time to time. I don't know about all the meshes and stuff.
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Post by foxrockerfeller on Dec 16, 2020 8:12:51 GMT -5
hi! You'll have to export the mesh and texture and turn it into an accessory by cloning a CAS accessory and importing the appropriate files. - Here's a basic tutorial on how to replace the original accessory mesh for your mesh and how to assign the bone that will hold it. Instead of the head bone, you'll have to look for the right hand bone you're going to use. - You'll have to export the accessory texture and edit it with the object texture. here's an image to guide you. Okay perfect!! It looks so scary! Hahaha! But I'll totally give it a go! Thank you so much! xx This helps so much! Thanks inabadromance!
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