Post by hokieman on Jun 5, 2017 15:03:27 GMT -5
Is there a way to adjust an object's placement within the footprint?
In the last couple of weeks I've converted a number of TS2 items to TS4. This is my first foray into S4S and Blender so I've been learning as I go. Most have gone without a hitch other than having to adjust the uv maps but I've got three items that have similar problems that I can't figure out how to fix. So I'm asking for help.
1. A bookcase that came out with a half tile footprint and the back side is right on the back edge of the footprint so that it can't be placed up against the wall since the back of the footprint extends into the wall and the bookcase clips into the wall. Using MOO, I can place it but half the object is in the wall. I need to change the footprint to a full tile (like the footprint of the item it was cloned from) and move the bookcase forward so that it can be placed in the right place.
2. A two tile chaise lounge chair has a similar problem as the bookcase. It's too far back in the footprint so that the back clips the wall. Using MOO to place it puts the back edges in the wall and sims can't use it. It can only be placed a half tile out from the wall. The lounge chair I cloned it from (Esmerelda's Lounge chair@MTS ) doesn't have the problem.
3. A bed frame that is off center so that it doesn't line up with the separated mattresses I've got (Veranka and several others). It's off about a quarter of a tile to the left from where it should be lining up. Also on the bed, I have to use MOO to put a mattress on it. I think that fix is to remove the footprint from the frame so mattress placement can be done without MOO. Is that correct?
I've already tried adjusting the footprint in S4S and that helped some but didn't fix the problem altogether. I think I will probably have to go back into Blender but I'm not sure of what I need to do once I get there to get things to line up properly. I think I will have to resize the shadow plane but I'm not sure how to get the objects to center back on the plane. Working with Blender has been a challenge for me so I'm not surprised that I managed to get these items off center like they are. The problem is getting them back to where they should be. I've had a lot of trouble learning how to navigate the 3D space and with dimensions and haven't figured out how to precisely do some things other than by eyeballing it.
I've also a Blender question. Is there a way to scale in only one direction and just say only go so far? I know I can constrain scaling to one axis but what I mean is, when I use scale it scales from the center of the object in both directions along the axis and I have trouble getting it to the right dimension by eyeballing it. Is there a way to scale in only one direction along an axis from a certain point that remains fixed on one end or side of an object for a certain distance? As in scale 20 pixels up the positive X axis from this specific vertex, edge or face. The only other 3D modeling program I've worked with is AutoCAD and that was some years ago. AutoCAD has a stretch command that does basically what I want to do but I haven't been able to find any command in Blender that acts in a similar way. I've been through the online manual several times already but either such a command doesn't exist or is called and/or described as something else that I don't recognize as doing what I want to do.
Finally, this is my first post here so I want to take the opportunity to thank you guys for making S4S and the tutorials. It's a wonderful program and the tutorials are absolutely great! I really wish there'd been a program like this back years ago when I was trying to do meshes and recolors for TS2. You've taken so much of the tedious stuff out of making new things for the game.
Thanks, HM
In the last couple of weeks I've converted a number of TS2 items to TS4. This is my first foray into S4S and Blender so I've been learning as I go. Most have gone without a hitch other than having to adjust the uv maps but I've got three items that have similar problems that I can't figure out how to fix. So I'm asking for help.
1. A bookcase that came out with a half tile footprint and the back side is right on the back edge of the footprint so that it can't be placed up against the wall since the back of the footprint extends into the wall and the bookcase clips into the wall. Using MOO, I can place it but half the object is in the wall. I need to change the footprint to a full tile (like the footprint of the item it was cloned from) and move the bookcase forward so that it can be placed in the right place.
2. A two tile chaise lounge chair has a similar problem as the bookcase. It's too far back in the footprint so that the back clips the wall. Using MOO to place it puts the back edges in the wall and sims can't use it. It can only be placed a half tile out from the wall. The lounge chair I cloned it from (Esmerelda's Lounge chair@MTS ) doesn't have the problem.
3. A bed frame that is off center so that it doesn't line up with the separated mattresses I've got (Veranka and several others). It's off about a quarter of a tile to the left from where it should be lining up. Also on the bed, I have to use MOO to put a mattress on it. I think that fix is to remove the footprint from the frame so mattress placement can be done without MOO. Is that correct?
I've already tried adjusting the footprint in S4S and that helped some but didn't fix the problem altogether. I think I will probably have to go back into Blender but I'm not sure of what I need to do once I get there to get things to line up properly. I think I will have to resize the shadow plane but I'm not sure how to get the objects to center back on the plane. Working with Blender has been a challenge for me so I'm not surprised that I managed to get these items off center like they are. The problem is getting them back to where they should be. I've had a lot of trouble learning how to navigate the 3D space and with dimensions and haven't figured out how to precisely do some things other than by eyeballing it.
I've also a Blender question. Is there a way to scale in only one direction and just say only go so far? I know I can constrain scaling to one axis but what I mean is, when I use scale it scales from the center of the object in both directions along the axis and I have trouble getting it to the right dimension by eyeballing it. Is there a way to scale in only one direction along an axis from a certain point that remains fixed on one end or side of an object for a certain distance? As in scale 20 pixels up the positive X axis from this specific vertex, edge or face. The only other 3D modeling program I've worked with is AutoCAD and that was some years ago. AutoCAD has a stretch command that does basically what I want to do but I haven't been able to find any command in Blender that acts in a similar way. I've been through the online manual several times already but either such a command doesn't exist or is called and/or described as something else that I don't recognize as doing what I want to do.
Finally, this is my first post here so I want to take the opportunity to thank you guys for making S4S and the tutorials. It's a wonderful program and the tutorials are absolutely great! I really wish there'd been a program like this back years ago when I was trying to do meshes and recolors for TS2. You've taken so much of the tedious stuff out of making new things for the game.
Thanks, HM