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Post by smallpeach on Jun 10, 2017 23:07:28 GMT -5
For about a week now, I've been trying to successfully convert some hair made for the program MikuMikuDance. I started with this shorter hair to avoid technical weighting issues for my first hair. I've gotten pretty far, but my only problem so far is this; when I move the camera, the hair disappears. It looks fine in Blender (but the texture doesn't show up, even though I roughly UV mapped it). What is my problem and how can I fix it? This folder has the texture, .package, and .blend files: www.dropbox.com/s/hthix5xaskig310/Download.zip?dl=0
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Post by inabadromance on Jun 10, 2017 23:57:16 GMT -5
hi, welcome to the forums! In edit mode, you have to select all the mesh and head over to the UV tab from your left sidebar. From there click "recalculate".
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Post by smallpeach on Jun 11, 2017 0:05:26 GMT -5
hi, welcome to the forums! In edit mode, you have to select all the mesh and head over to the UV tab from your left sidebar. From there click "recalculate". Nothing changed when I did that :(
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Post by inabadromance on Jun 11, 2017 0:10:49 GMT -5
Then use the "flip direction" instead.
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Post by smallpeach on Jun 11, 2017 0:20:41 GMT -5
I did that, didn't work. I toyed around between the two options and still nothing :(
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Post by looneybin17 on Jun 11, 2017 0:35:24 GMT -5
Upload the package and blend
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Post by jwofles on Jun 11, 2017 10:26:17 GMT -5
Upload the package and blend It's uploaded in the first post.
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Post by inabadromance on Jun 11, 2017 12:50:42 GMT -5
You have to have "Backface culling" enabled for you to see how the hair will look exactly in s4s. Your hair is composed by planes, each plane strand only has 1 side. And that's how it is by default. To have both sides of a plane, you have to select it, duplicate it and flip its side. By opening the blend file you shared, you have to go into edit mode, select all the mesh and "flip direction". Once that is done, duplicate it by pressing SHIFT + D and ENTER. With that selected already, flip it's direction. Now you'll have both sides visible.
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Post by smallpeach on Jun 11, 2017 14:05:44 GMT -5
It worked! Thank you so much.
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Post by inabadromance on Jun 11, 2017 14:19:45 GMT -5
Glad i could help
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Post by mothersuperior on Sept 11, 2018 16:40:02 GMT -5
You have to have "Backface culling" enabled for you to see how the hair will look exactly in s4s. Your hair is composed by planes, each plane strand only has 1 side. And that's how it is by default. To have both sides of a plane, you have to select it, duplicate it and flip its side. By opening the blend file you shared, you have to go into edit mode, select all the mesh and "flip direction". Once that is done, duplicate it by pressing SHIFT + D and ENTER. With that selected already, flip it's direction. Now you'll have both sides visible. I'm sorry but what do you do with the duplicate? Isn't having 2 meshes overlapping each other a problem? But after joining them & remove doubles, it kinda messed up both the mesh & texture.
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Post by inabadromance on Sept 11, 2018 17:52:59 GMT -5
Hi! I can't download the files anymore so i don't remember what your project looked like. Is this an alpha hair or clay? I'm not sure now why i suggested you to duplicate. If it's a clay hair then you need to only flip the direction of the planes.
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Post by mothersuperior on Sept 14, 2018 14:34:19 GMT -5
Hi! I can't download the files anymore so i don't remember what your project looked like. Is this an alpha hair or clay? I'm not sure now why i suggested you to duplicate. If it's a clay hair then you need to only flip the direction of the planes. Hi sorry I'm not the original poster, I just came across this problem too. But I figured it out, turns out it's easier to just flip only the transparent faces and not the entire mesh so you won't end up with 2 meshes.
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