|
Post by mixa97sr on Jun 11, 2017 14:53:47 GMT -5
So I've been trying to recreate ottoman from the A style of the eco pack, but this is what happens when I bring it in game: I'm not sure if it's mesh problem or lightmapping problem. I cant get it to work properly. www.mediafire.com/file/i6u4e97w4r9u550/Ottoman.rarThere is all the object data I have.
|
|
|
Post by inabadromance on Jun 11, 2017 16:21:34 GMT -5
Hi, welcome to the forums! Are we talking about the orange section? By looking at your textures i can see that the specular has a different tone on that particular section, contributing to the issue you're having. As for the bump map, the alpha channel is completely white where it should be on gray scale with the details of the texture. And the tone on that particular part is also different. Please check this tutorial for creating bump maps. I suggest re cloning the original EA item and exporting both textures to see how they are composed. Also, the resolution of both textures don't need to be the same size of the diffuse. You can resize that in half 512x512 to reduce the file size. In my opinion, wood and fabric shouldn't have any specular (shine) at all. Those two things are matte.. so i would simply paint black both main layer and alpha channel of the specular.
|
|
|
Post by mixa97sr on Jun 11, 2017 17:12:29 GMT -5
Thanks, I think I'll need to get better knowledge of my editor. Will tell the results.
|
|