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Post by simsoree on Jun 12, 2017 13:45:29 GMT -5
uhm, *blinking gif* where do i even start to fix this moderator edit: Edited the tittle. Please avoid writing anything but the issue you're having with your item.
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Post by simsoree on Jun 12, 2017 13:46:12 GMT -5
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Post by jwofles on Jun 12, 2017 14:20:42 GMT -5
Here's the image for anyone who can't see it I think that's an issue with your UV map/texture. Did you bake the texture for that mesh? Also, did you bake the UV1- because you shouldn't. Make sure you bake the UV0.
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Post by simsoree on Jun 12, 2017 14:23:00 GMT -5
Here's the image for anyone who can't see it I think that's an issue with your UV map/texture. Did you bake the texture for that mesh? Also, did you bake the UV1- because you shouldn't. Make sure you bake the UV0. i baked it yeah, but i baked the uv 0 not the uv 1
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Post by jwofles on Jun 12, 2017 14:34:05 GMT -5
Do you mind sharing the .blend and package, so that I can have a closer look at it. I'm not sure what you've done wrong yet :P
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Post by simsoree on Jun 12, 2017 14:52:51 GMT -5
Do you mind sharing the .blend and package, so that I can have a closer look at it. I'm not sure what you've done wrong yet :P sure ! here's the files
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Post by jwofles on Jun 12, 2017 15:29:25 GMT -5
The texture looks weird because it doesn't match the UV map. This is because the mesh that you uploaded (and I'm guessing that you tried to import to s4studio) won't import properly, so the UV map doesn't update and the texture fits the mesh wrong.
This is because it's called 'mesh' when it should be called 's4studio_mesh_1'. Also, it should match the cut numbers of the original dress (this should be fine if you cloned originally a dress that only had 1 mesh, but if it was split into 3 cuts, you need to split your mesh into those 3 cuts, and make sure the cut numbers and the names match the cloned dress).
Lastly, you're missing the rig in the .blend which I'm not sure if it matters but in the future you probably shouldn't delete it.
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Post by simsoree on Jun 12, 2017 15:35:53 GMT -5
The texture looks weird because it doesn't match the UV map. This is because the mesh that you uploaded (and I'm guessing that you tried to import to s4studio) won't import properly, so the UV map doesn't update and the texture fits the mesh wrong. This is because it's called 'mesh' when it should be called 's4studio_mesh_1'. Also, it should match the cut numbers of the original dress (this should be fine if you cloned originally a dress that only had 1 mesh, but if it was split into 3 cuts, you need to split your mesh into those 3 cuts, and make sure the cut numbers and the names match the cloned dress). Lastly, you're missing the rig in the .blend which I'm not sure if it matters but in the future you probably shouldn't delete it. ok WOW i did a lot wrong and quick Q how do i do the hole cut number thing???
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Post by inabadromance on Jun 12, 2017 15:53:04 GMT -5
hi, here's a basic guide on how to import items properly. You should always export the original EA mesh and study how groups and cut numbers are composed.
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