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Post by owlplumbob on Jun 13, 2017 16:00:14 GMT -5
i'm trying to make a window which has two separate glass panes. this is my first time making a window so i might be in over my head (lol) with two panes but i'm up for the challenge!!! this is what the regular window looks like: and then here's why i want the double pane- the window has two parts and i want it to look like it's open: all help is appreciated!! like i said, i'm new to windows, so i'll take all i can get. thanks!!
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Post by MisterS on Jun 13, 2017 16:57:07 GMT -5
owlplumbob - It is in the AM here and Ive only had one coffee, but I cant understand what your problem is ? Ps. pls don't post your title in caps, its like yelling
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Post by inabadromance on Jun 13, 2017 17:41:58 GMT -5
haha, i think what MisterS is asking is what would be the issue here. Have you tried duplicating the glass plane within window's glass group and just move those planes to where you exactly want them... ?
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Post by owlplumbob on Jun 13, 2017 19:20:13 GMT -5
owlplumbob - It is in the AM here and Ive only had one coffee, but I cant understand what your problem is ? Ps. pls don't post your title in caps, its like yelling haha, noted on the title thing i'm not having a problem with it, more of a "how do i do this" kinda thing? there's only a basic window making tutorial here on S4S, and i've tried dissecting a window mesh exported from S4S. would I just have 4 panes (2 exterior, 2 interior) total? and do i just number the parts under S4S accordingly? and would the window cutout shape in the wall be the same for both closed and open window meshes?
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Post by owlplumbob on Jun 13, 2017 19:23:49 GMT -5
haha, i think what MisterS is asking is what would be the issue here. Have you tried duplicating the glass plane within window's glass group and just move those planes to where you exactly want them... ? I haven't tried that yet, but i will. I'm totally clueless with windows so this is a first-time thing for me. I'm just not sure if I'm able to even make a window with 2 separate panes without changing a ton of stuff in the 'Warehouse' tab of S4S? And if i do have to change more stuff because it'll be multi-paned, I have no idea what to change :P
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Post by inabadromance on Jun 13, 2017 21:36:58 GMT -5
I personally haven't worked with Windows, but cc creation is always a trial and error. that is, if you're raising the complexity of the things you create. instead of worrying about the things you might or not have to change, I would simply get on it step by step and seeing how you can achieve this in the most productive way.
thinking or wondering about it isn't going to take you anywhere. I would do the work on blender and see how it looks. then, it might be easier to pin point what needs to be changed next if it even requires it.
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Post by MisterS on Jun 14, 2017 2:18:47 GMT -5
You are over thinking it. All you have to do is cut the glass basically and make a new bottom to join them. Assuming I found the same window as you pic, mesh 5 and 6 are the two with the glass planes and mesh 3 is something to to with the lower lods at a guess. So click on mesh 5, edit mode and run the knife across it, delete the bit you don't want, rinse and repeat for mesh 6 and mesh 3 Then ignore mesh 3, on the 5 and 6 just extrude the edge to a guess of center of the frame Like this Ive made few opened windows before, its pretty easy once you get the hang of it
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Post by owlplumbob on Jun 15, 2017 11:16:34 GMT -5
You are over thinking it. All you have to do is cut the glass basically and make a new bottom to join them. Assuming I found the same window as you pic, mesh 5 and 6 are the two with the glass planes and mesh 3 is something to to with the lower lods at a guess. So click on mesh 5, edit mode and run the knife across it, delete the bit you don't want, rinse and repeat for mesh 6 and mesh 3 Then ignore mesh 3, on the 5 and 6 just extrude the edge to a guess of center of the frame Like this Ive made few opened windows before, its pretty easy once you get the hang of it I'm still so confused... I got everything setup to where it seems correct for an import into S4S, but then S4S wasn't even letting me import it. It was giving me an error message. I honestly have no idea what to do. Any chance you could take a look at the .blend? here is a link: simfileshare.net/download/258524/
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Post by inabadromance on Jun 15, 2017 14:44:17 GMT -5
Does the original window you cloned have the same amount of groups? Also, most of your UVs are outside the boundaries of the uv map. You have to move them inside. And make sure to make the little camera on each group visible just in case.
Also, can you explain what issue does it pop up?
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Post by owlplumbob on Jun 15, 2017 17:40:42 GMT -5
Does the original window you cloned have the same amount of groups? Also, most of your UVs are outside the boundaries of the uv map. You have to move them inside. And make sure to make the little camera on each group visible just in case. Also, can you explain what issue does it pop up? yikes, those issues are my bad- i got too excited and imported the mesh before fixing all the uv's and such. the "same amount of groups" thing was somewhat of my original question. i didn't know if the mesh would work properly if it had more groups, but i think i know how i can set it up so it has the right amount of groups.
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Post by owlplumbob on Jun 16, 2017 20:00:03 GMT -5
Does the original window you cloned have the same amount of groups? Also, most of your UVs are outside the boundaries of the uv map. You have to move them inside. And make sure to make the little camera on each group visible just in case. Also, can you explain what issue does it pop up? yikes, those issues are my bad- i got too excited and imported the mesh before fixing all the uv's and such. the "same amount of groups" thing was somewhat of my original question. i didn't know if the mesh would work properly if it had more groups, but i think i know how i can set it up so it has the right amount of groups. It loaded into game and looks good once i made the mesh the same amount of groups and fixed the uvs )))
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Post by inabadromance on Jun 16, 2017 20:22:44 GMT -5
i'm glad to hear! I'm pretty sure the issue was tied up to the UV being out of the boundaries
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