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Post by thyagom on Jun 17, 2017 14:48:27 GMT -5
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Post by inabadromance on Jun 17, 2017 18:00:34 GMT -5
hi! I'm sorry, but can you explain exactly what issue is it that you're having?
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Post by thyagom on Jun 18, 2017 9:43:42 GMT -5
hi! I'm sorry, but can you explain exactly what issue is it that you're having? I resized the mesh as the image shows to a larger size, and in the game it recognizes as the smaller (original) size. And I wanted to know how I recognize the size I resized.
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Post by orangemittens on Jun 18, 2017 11:06:16 GMT -5
What do you mean that in the game it recognizes the smaller size? What item are you making? Please describe the project a bit more so someone can help.
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Post by thyagom on Jun 18, 2017 16:13:04 GMT -5
hi! I'm sorry, but can you explain exactly what issue is it that you're having? I resized the mesh as the image shows to a larger size, and in the game it recognizes as the smaller (original) size. And I wanted to know how I recognize the size I resized. I am trying to increase the size of the sims 4 omsp.
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Post by freeasabird on Jun 18, 2017 16:53:28 GMT -5
One more slot? I would go into sims 4 studio and look in Rigs and Slots at the end. I am guessing that this tower has a decor slot on the top? If in the game any object is being put on the original it just means you have to move it to the top of the new mesh. You will see where it is on the mesh in Rigs and and Slots. You can either calculate the right high using math, or do what I do and open it in blender, carefully move the slot to where you want it, note the coordinates and copy them into S4S.
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Post by thyagom on Jun 19, 2017 11:52:28 GMT -5
One more slot? I would go into sims 4 studio and look in Rigs and Slots at the end. I am guessing that this tower has a decor slot on the top? If in the game any object is being put on the original it just means you have to move it to the top of the new mesh. You will see where it is on the mesh in Rigs and and Slots. You can either calculate the right high using math, or do what I do and open it in blender, carefully move the slot to where you want it, note the coordinates and copy them into S4S. Where, for example, are these coordinates?
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Post by inabadromance on Jun 19, 2017 15:54:44 GMT -5
Please read this guide that will help you out with editing slots.
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Post by thyagom on Jun 20, 2017 0:47:13 GMT -5
Please read this guide that will help you out with editing slots. Sorry, I did not understand the tutorial without images.
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Post by freeasabird on Jun 20, 2017 1:12:13 GMT -5
Ah yes the pictures have gone, ok. Cick Rig-Edit mode, right hand side, transform, Median, there are X, Y, Z coordinates for the mesh. Find your deco slot and move it very carefully (I would turn off x ray and use B Bone so you can see the slot clearly, right hand side under the little man picture.) once you think its in the right place go to rig in S4S and copy the numbers from transform and it will move to wherever it is in blender. You cannot export those changes to the rig from Blender to S4S it has to be done in Studio. So when I do this I don't save that mesh in Blender I just close it so I don't mess the rig up.
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Post by thyagom on Jun 20, 2017 2:33:36 GMT -5
Ah yes the pictures have gone, ok. Cick Rig-Edit mode, right hand side, transform, Median, there are X, Y, Z coordinates for the mesh. Find your deco slot and move it very carefully (I would turn off x ray and use B Bone so you can see the slot clearly, right hand side under the little man picture.) once you think its in the right place go to rig in S4S and copy the numbers from transform and it will move to wherever it is in blender. You cannot export those changes to the rig from Blender to S4S it has to be done in Studio. So when I do this I don't save that mesh in Blender I just close it so I don't mess the rig up. So I did it! Thank you very much ... but there came another problem! He was not transparent in the game as the original. The original has a textured and a transparent color, how can I put it in my new package so that it has a textured swatcher and another transparent swatcher? - The swatch selected in white is transparent, and in the game mine got both textured. - IN GAME Could you help me with more of this?
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Post by thyagom on Jun 20, 2017 2:39:28 GMT -5
Ah yes the pictures have gone, ok. Cick Rig-Edit mode, right hand side, transform, Median, there are X, Y, Z coordinates for the mesh. Find your deco slot and move it very carefully (I would turn off x ray and use B Bone so you can see the slot clearly, right hand side under the little man picture.) once you think its in the right place go to rig in S4S and copy the numbers from transform and it will move to wherever it is in blender. You cannot export those changes to the rig from Blender to S4S it has to be done in Studio. So when I do this I don't save that mesh in Blender I just close it so I don't mess the rig up. If you want I can give you both packages a better look.
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Post by orangemittens on Jun 20, 2017 10:07:29 GMT -5
The images are showing in the tutorial now. One Drive had eaten the links.
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Post by thyagom on Jun 20, 2017 10:28:03 GMT -5
The images are showing in the tutorial now. One Drive had eaten the links. I did it, can you help me with what I quoted up there?
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Post by inabadromance on Jun 20, 2017 10:30:22 GMT -5
That is an old cc package, maybe it's cloning incorrectly. I would export the transparent texture from the original package, then delete the swatch from the clone version and add it again.
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