|
Post by tsminhsims on Jun 19, 2017 12:19:18 GMT -5
Hi everyone ! Recently I have used .png for my hair texture and I found it has a little glitch. Today I want to talk about it Here is my screenshot with them same texture but one is png and the other is dds Maybe you dont notice the difference, let check it out There are some random white strokes ( maybe from the alpha of png ) and .png looks so nasty ( idk how to say about it ) I just want to tell you what I experienced about it, maybe my above image can't tell anything but it's very annoying in game ... In conclusion, I think that png file size is smaller and faster so the quality must be lower then dds. Thank for reading ! If I post this in wrong forum, please forgive me ! My English is not good . Sorry for that
|
|
|
Post by freeasabird on Jun 25, 2017 4:41:30 GMT -5
I have been considering using pngs instead of dds files mainly because dds files degenerate so fast if they need editing. I always make two copies, one png and the final dds. I will take a close look at them later. Although for objects the textures are usually smaller and the differences are less noticeable.
|
|
|
Post by orangemittens on Jun 25, 2017 8:46:19 GMT -5
Whichever image type you import, the image you see in the game is a .dds based image. If you import a .png into Studio, Studio will make it into a .dds. If you import a .dds image, it will stay a .dds. This is because the game requires .dds. A .dds is a compressed image and a .png is not. The process of compressing the image when saving it as a .dds results in some loss of data. This is why .dds is called "lossy" and it is why .dds isn't the best image format to save with if you're planning on copying that image, making changes to it, and saving it again.
The differences you see in the game between an image you imported as a .png vs. an image you imported as a .dds reflect the difference in Studio's .dds compression and the .dds compression of your 2D editor. In some cases, Studio's compression will be superior and in others, your 2D editor's compression will be superior. Usually, you won't see much (if any) difference at all. However, there will be cases where there is a difference. That is why Studio will accept either .dds or .png. The creator can then choose which compression method gives them the best result.
|
|
|
Post by freeasabird on Jun 25, 2017 11:45:07 GMT -5
Thank you OM now I know what the difference is, and what I see, it makes much more sense.
|
|
|
Post by remussirion on Jun 25, 2017 17:35:44 GMT -5
Based on orangemitten's explanation and my own experience, it is like this:
for hair texture, saving as dds is superior for makeup and clothing, saving as png is superior
the downside of dds is that you will lose image quality every time you edit and resave it and saving takes a lot more time than for png. Keep a psd file of your texture (or whatever project format your software uses) to prevent this from happening.
|
|
|
Post by tsminhsims on Jun 25, 2017 21:09:09 GMT -5
Ahhh I see it :D
|
|