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Post by puffyami on Jun 22, 2017 8:12:11 GMT -5
Hello I'm planning to recolor some eyebrows of another creator, but is it possible to make a recolor package that only works with the original ones? To explain myself clearer, let's say 'Pretty-Eyebrow package' has 1 brow with EA colors only -> I recolor the eyebrow with my own palette (not including the ea colors again) and then I make another package of that with a name 'Pretty-Eyebrow-recolors'. Now if you put my Pretty-Eyebrow-recolors package in the mods folder it shouldn't appear in the game, but only if the original Pretty-Eyebrow package is in the mods folder too. And also the new recolors swatches should show under the original Pretty-Eyebrow and not separately. Is this possible? I understand it's possible with files that have meshes, but I suppose not with simple texture files like eyebrows, or? Thanks in advance, I appreciate help or any advice!
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Post by inabadromance on Jun 22, 2017 19:03:58 GMT -5
hi! You have to pick the "add CAS part swatch" when cloning the cc (previously placed in your documents / sims 4 studio folder) for it to appear as another swatch. This is how it usually is for clothing, but since i've never worked with brows or eyes, i'm not completely sure. But please try it like this. The latest version of s4s only updates parts of the package that are modified. Since eyebrows only have two strings, CAS parts (swatches) and the actual texture... and both will be modified.. i don't think there's a way to have the original required. The only way to know this is to actual try to follow the steps above and see if they are required or not by testing it in game.
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