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Post by ricciricciricci on Jun 24, 2017 6:42:56 GMT -5
Hey guys! I need lil help from you... I couldn't merge the vertices very well. After I join the nude and mesh i should merge the vertices to gaps. But i couldn't -.-' I mean I don't understand yes i can but is it challenging or i am wrong ? I'd be happy when someone show me the examples about it. ( I've watched how to merge the Vertices but on the dress it's too difficult or i cant do it) Also I'm bad at English so when i read the information i can't understand very well. So sorry about it because someone shared the same issue here when i read it i didnt get it the point so i shared the issue again. update*** As you see it isnt nice mesh when i try to merge the vertices
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Post by Elegant Lily on Jun 24, 2017 11:44:41 GMT -5
Go to edit mode and change the selection method from edges to vertices. Then select the two vertices you want to join and press "Alt M" and select merge at center. I hope this answers your question.
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Post by ricciricciricci on Jun 24, 2017 13:21:15 GMT -5
Go to edit mode and change the selection method from edges to vertices. Then select the two vertices you want to join and press "Alt M" and select merge at center. I hope this answers your question. Thanks for responding! but do i have to do it one by one ? it's challenging -.-''
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Post by Elegant Lily on Jun 24, 2017 14:53:53 GMT -5
Yes you do. It depends on how you reduced your mesh. If you used marvelous designer to create the mesh, you can just convert the tris to quads in the software and increase the particle distance to about 25. This will give you similar result to what you already have but you won't have to do this step
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Post by ricciricciricci on Jun 24, 2017 16:31:28 GMT -5
Yes you do. It depends on how you reduced your mesh. If you used marvelous designer to create the mesh, you can just convert the tris to quads in the software and increase the particle distance to about 25. This will give you similar result to what you already have but you won't have to do this step So what is the point of deleting vertices inside the mesh? it's a bit challenging.. do i have to delete it exactly the same as mesh shape ?
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Post by inabadromance on Jun 24, 2017 16:59:32 GMT -5
hi! I'm not sure i'm understanding the "merging the vertices" part. You don't have to merge anything but delete what you don't see to avoid extra geometry and extra polygons. You don't have to merge the vertices to the edges of your mesh, but extrude your mesh inwards to have a 3d effect just like the meshes from EA.
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Post by ricciricciricci on Jun 24, 2017 17:12:36 GMT -5
hi! I'm not sure i'm understanding the "merging the vertices" part. You don't have to merge anything but delete what you don't see to avoid extra geometry and extra polygons. You don't have to merge the vertices to the edges of your mesh, but extrude your mesh inwards to have a 3d effect just like the meshes from EA. Thanks for responding! I'm beginner so i just apply the steps which i see at mesh edit tutorial so the editor said that delete everything inside the mesh. i just havent understood what you mean "extrude your mesh inwards"
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Post by inabadromance on Jun 24, 2017 17:37:20 GMT -5
This is what i'm talking about As for the gap, just select a row less of what you're deleting. It doesn't matter really if a row is inside of the body.
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Post by ricciricciricci on Jun 24, 2017 17:51:23 GMT -5
This is what i'm talking about As for the gap, just select a row less of what you're deleting. It doesn't matter really if a row is inside of the body. Oh thanks! I'll try it!
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