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Post by jindan on Jun 26, 2017 8:09:40 GMT -5
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Post by Deleted on Jun 26, 2017 8:45:44 GMT -5
It looks like you have the BEAN Mesh BELOW the Shadow Mesh, which will definately cause a Prob....but, posting the File will get a better response. Rock On! EDIT: Try "Adjust Footprint to fit Mesh".
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Post by jindan on Jun 26, 2017 8:48:10 GMT -5
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Post by MisterS on Jun 26, 2017 8:59:24 GMT -5
Like @stevenssimsstuffltd said lift it up so its just above the red line, like touching the top
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Post by jindan on Jun 26, 2017 9:01:43 GMT -5
I did adjust foodprint to fit mesh but still having the same problem :(
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Post by jindan on Jun 26, 2017 9:04:50 GMT -5
Like stevenssimsstuffltd said lift it up so its just above the red line, like touching the top
Oh thank you i will try to lift it up and now open my blender, I never thought the caused is from there. I have a hope now, thank you!
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Post by Deleted on Jun 26, 2017 9:06:42 GMT -5
You've got this under Dining Chair....you want this as a Dining Chair swap?
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Post by jindan on Jun 26, 2017 9:09:34 GMT -5
Actually it was an accident, i should pick a living chair object, but if i "remake"again from the start i need another day, maybe tommorow. Sorry my English is bad. Could i change the swap with only a little touch, by the way?
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Post by Deleted on Jun 26, 2017 9:14:50 GMT -5
You will have to Swap-out new. No way around it. Bummer. Base Game? No Biggie... a Beer and Bored, if MisterS (MASTER!), does not beat me to it... ....will Jam some Tunz and play with it.
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Post by jindan on Jun 26, 2017 9:19:26 GMT -5
Yes i choose base game so every one who only have a base game could have it. :-/
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Post by Deleted on Jun 26, 2017 9:24:33 GMT -5
Give me an Hour Max...Tired from work...(Germany.) Cool? Cool. Then, we Delete this Thread...if all goes well...Beer....
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Post by jindan on Jun 26, 2017 9:28:21 GMT -5
Okay thank you so much for helping, Steven )
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Post by orangemittens on Jun 26, 2017 9:42:45 GMT -5
If you decide on using a different clone (in this case you prefer a living chair instead of a dining chair), it is not difficult to switch your plan. You won't have to redo the mesh (although you may have to tweak it, see below). All you need to do is clone the living chair and export its mesh. Then you can check the cut numbers to see how the shadow and main mesh are arranged. In most cases, the shadow will be cut 0 and the chair will be cut 1. If these cut numbers match the dining chair cut numbers, you can import the .blend you used for the dining chair into the living chair .package with no changes.
If the cut numbers differ between the dining chair and living chair, you will need to change the cut numbers in your .blend so they match those of the living chair. Then you can import that into Studio. The important point is that Studio will look at the cut numbers to decide which EA mesh to replace with your mesh. So, if both the dining chair and the living chair have the same cut number arrangement, you can use the same .blend without making any changes to it at all.
The only caveat I would add to the above is, you need to make sure your bean bag chair is the right height to replace the living chair. If the living chair and the dining chair both have the seat part at the same height, you will not need to change your mesh. If they are not the same height, you will have to adjust the seat height of your bean chair to match the height of the living chair before you import the .blend into the .package.
The red line in Blender MisterS illustrated above is at the same height as the floor in the game. Any part of your mesh that is below this line will be sunk into the floor in the game. If part of your mesh is sunk into the floor in the game, you will need the move objects on cheat to place it.
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Post by jindan on Jun 26, 2017 10:26:05 GMT -5
Yes, Orangemittens. My passion alive to know this. I do clone new chair, living chair, and doing step by step again in blender. Because doing just lift the mesh up is make my chair like dancing up and down (LOD 0 and LOD 1 having different high) lol i do not know how to lift it up with the same numbers lol.. so i decide doing it again from the first import my .obj Yes, it sunk and i just know that it will make my mesh go wrong in game.. I did cheating bb.moveobjects on to make a preview like this drive.google.com/open?id=0B4OMPuUoLxp6OWJUSkNtZWxqX3Mthank you for good advices, you make my day
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Post by Deleted on Jun 26, 2017 10:54:23 GMT -5
Sorry to say, i Rotated and Scaled your Mesh, so that it aligns Straight and etc. The Mesh needs to be Adjusted and/or Clipped. Mesh 1 is the 4 extra shadow planes for the Swap - you just delete 3 and Scale down and hide the last. I wanted to Help you more, with a quick fix Swap-out, and then i thought about playing with the Mesh but this is Your Project. My first thought was to maybe Add a Wood Base, or some sort of Base to bring the Mesh Up....maybe even a BOOLEAN TRICK.... My new Favorite word...BOOLEAN. This is your Mesh, so i leave that decision to you. This will take more Time than i have Today, but it can be done.
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