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Post by nantia3345 on Jun 28, 2017 11:48:03 GMT -5
Hello everyone! I redone a mesh but when I try to load it at sims 4 studio I see the message: Studio is unable to access: C:\ProgramData\S4Studio\Scripts\geomexporter.py because it is being used by another program: blender the file is here: simfileshare.net/filedetails/265879/ and the s4 file that I want to replace is here: simfileshare.net/filedetails/265880/Please can anyone help me with that? I can't solve this problem.
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Post by nantia3345 on Jul 3, 2017 9:56:47 GMT -5
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Post by AleNikSimmer on Jul 3, 2017 16:01:01 GMT -5
I think the problem is that you haven't created any uv map (uv_0 and uv_1 are needed). Also, to work in the game you have to assign weights and vertex paint ( here there are some useful tutorials)
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Post by nantia3345 on Jul 4, 2017 5:56:57 GMT -5
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Post by AleNikSimmer on Jul 4, 2017 6:37:36 GMT -5
Ok so body weights seem right, but when I select uv maps this happens: I think you haven't marked seams on the mesh so the "unwrap" bottom doesn't work. You should follow this Tutorial, Part II (the one about seams and unwrapping)
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Post by orangemittens on Jul 4, 2017 16:48:15 GMT -5
Also, you should open your task manager and close all instances of Blender. Then retry your import.
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Post by nantia3345 on Jul 5, 2017 5:24:33 GMT -5
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Post by Zelrish on Jul 5, 2017 5:44:19 GMT -5
Well, 25599 vertices for a necklace... I believe that's not gonna happen.
I am not certain for the sims 4 but with the sims 3 you had a limit on the number of vertices the game supported per type of CAS piece. (15k for a fullbody for example). I would think there is also a limit for the sims 4. And you probably reached it.
EDIT : just to confirm : I decimated your mesh down to 13 000 vertices and I could import the mesh in S4S
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Post by nantia3345 on Jul 5, 2017 5:53:02 GMT -5
If you can do this with other way please do it. Because I followed the tutorial and use the decimate mode. The verticles don't reduce... The are not doubles..
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Post by nantia3345 on Jul 5, 2017 6:33:56 GMT -5
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Post by AleNikSimmer on Jul 5, 2017 6:34:49 GMT -5
I don't know how you created it but if you have put every single bullet on its place I think it's better to restart with a bullet that has a low poly count. It happened to me that decimate option distorted the mesh to a point of being different/broken from the original.
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Post by nantia3345 on Jul 5, 2017 6:46:47 GMT -5
It's Ok now! It took me weeks from the start to make it... It was very difficult I use 4 cylinder meshes and 1 cone mesh. I combine them and dublicate them I made 159 of them but they had two much polys. Then I delete every 2 cylinders of each mesh and redone the mesh with 2 cylinders and a cone. Then I reduce them with decimate as you said and now I was able to import the file to sims 4 studio...
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Post by nantia3345 on Jul 6, 2017 6:22:42 GMT -5
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