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Post by pyszny on Jun 30, 2017 10:29:14 GMT -5
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Post by MisterS on Jul 1, 2017 2:05:47 GMT -5
Hi pyszny there is/was an issue with sinks, this is the solution given to us Go to Warehouse and select the mask image Click the Data tab above the image Change the Group to 00000000 and COPY the Instance Select the CoutoutInfoTable Resource Paste the Instance copied in step 3 into the BaseFileNameHash field Save and test Let me know if that does not make sense, or it does not work
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Post by pyszny on Jul 11, 2017 7:15:23 GMT -5
In warehouse I didn't have even cutout mask so I did my sink with Workshop
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Post by Moon on Oct 2, 2017 7:26:33 GMT -5
MisterS Hi, I'm havin the same issue with a sink that used to work fine in game and I was wondering if you could please tell me which image is the mask image in the warehouse tab?
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Post by inabadromance on Oct 2, 2017 9:34:05 GMT -5
Hi Moon, can you share the package so someone can check out the file?
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Post by Moon on Oct 2, 2017 11:20:39 GMT -5
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Post by brujah on Oct 2, 2017 22:15:21 GMT -5
This clone did not include the cutout so there is no image in this .package to correct but I can help you get the image. I made an override clone of the sink you cloned and it didn't bring the image along as well, so here is what you need to do: - Open the Game File Cruiser
- Paste this instance into the "Instance" field: D514E9C63E643900 (this is the override sink's mask instance, if you like I can expand on how I got it), then click the check box next to DST Image
- Select the DST Image resource, click the button "Add to current package" and close the window
- Select the new DST Image resource in the .package and click the Data tab
- Paste this into the instance field: BAC052F6822F5E30 (I got this instance based on the information given by SimGuruModSquad HERE and with newer information discovered after that post)
- Select the CutoutInfoTable resource and click the "Edit Items" button
- Paste the same instance into the BaseFileNameHash field
- Save and test
- Once you verify that it works you can edit the image to fit your sink.
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Post by Moon on Oct 3, 2017 19:25:06 GMT -5
thank you very much brujah it worked perfectly, now I just need to adjust the new DST Image :D can you please tell me how did you get the sink mask instance for future reference?
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Post by brujah on Oct 3, 2017 20:07:31 GMT -5
There are two ways you can get the instance of the override sink's cutout. Both ways start the same by cloning a sink as an override and getting the Model instance then opening the Game File Cruiser. The long way: - For a base game sink type "\data\" (without quotes) in the filter box
- Check the box next to CutoutInfoTable (only one will show)
- Select the resource and click the "Edit Items" button
- Scroll through the list of objects looking for the Model instance in the ModelId field
- When you find the Model instance get the BaseFileNameHash (this is the image instance)
The short way: - Paste the Model instance in the Instance field
- Type "_cutout" (without quotes) into the box next to it
- Check the box next to DST Image
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Post by Moon on Oct 3, 2017 20:25:02 GMT -5
Nice! Thank you again brujah*saved on my tutorials folder*
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Post by fursims on Oct 2, 2018 12:04:37 GMT -5
Have the same issue as OP and do not understand what the mask image is either.
Go to Warehouse and select the mask image Click the Data tab above the image Change the Group to 00000000 and COPY the Instance Select the CoutoutInfoTable Resource Paste the Instance copied in step 3 into the BaseFileNameHash field Save and test
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Post by SimVault on Mar 16, 2022 15:02:28 GMT -5
This clone did not include the cutout so there is no image in this .package to correct but I can help you get the image. I made an override clone of the sink you cloned and it didn't bring the image along as well, so here is what you need to do: - Open the Game File Cruiser
- Paste this instance into the "Instance" field: D514E9C63E643900 (this is the override sink's mask instance, if you like I can expand on how I got it), then click the check box next to DST Image
- Select the DST Image resource, click the button "Add to current package" and close the window
- Select the new DST Image resource in the .package and click the Data tab
- Paste this into the instance field: BAC052F6822F5E30 (I got this instance based on the information given by SimGuruModSquad HERE and with newer information discovered after that post)
- Select the CutoutInfoTable resource and click the "Edit Items" button
- Paste the same instance into the BaseFileNameHash field
- Save and test
- Once you verify that it works you can edit the image to fit your sink.
Hi brujah , I followed this tutorial recently and it worked. Now I just followed this tutorial again on another sink and now both the new sink and the one I made recently that it worked with, the cutouts aren't working in game.
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Post by SimVault on Mar 16, 2022 22:22:11 GMT -5
This clone did not include the cutout so there is no image in this .package to correct but I can help you get the image. I made an override clone of the sink you cloned and it didn't bring the image along as well, so here is what you need to do: - Open the Game File Cruiser
- Paste this instance into the "Instance" field: D514E9C63E643900 (this is the override sink's mask instance, if you like I can expand on how I got it), then click the check box next to DST Image
- Select the DST Image resource, click the button "Add to current package" and close the window
- Select the new DST Image resource in the .package and click the Data tab
- Paste this into the instance field: BAC052F6822F5E30 (I got this instance based on the information given by SimGuruModSquad HERE and with newer information discovered after that post)
- Select the CutoutInfoTable resource and click the "Edit Items" button
- Paste the same instance into the BaseFileNameHash field
- Save and test
- Once you verify that it works you can edit the image to fit your sink.
Hi brujah , I followed this tutorial recently and it worked. Now I just followed this tutorial again on another sink and now both the new sink and the one I made recently that it worked with, the cutouts aren't working in game. okay, so I noticed it was an error on my end and I added a color where it should of been clear. Also, after adjusting the cutout to fit my new sink, it changed the cutout for my other sink I made previously to the one I just adjusted. So they are sharing a cutout even tho they are separate package files.
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