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Post by tsminhsims on Jul 5, 2017 10:33:29 GMT -5
Hi ! I am TsminhSims Today I want to share a small trick to save your time when assigning weight for hair. This tutorial is going to show you how to assign two bones : b__Head__ and b__Spine2__ for your hair mesh smoothly. Change into Weight Paint mode. Step 1: Create new vertex group and follow step to step in image below. Please remember that the cyan line must be horizontal with the shoudlers Step 2: Clone that vertext group Step 3: Invert that vertext group. Step 4: Rename To make it work in game, you must rename to what EA define. DONE ! :D This is just a mini-tutorial , so it wont be long XD Feel free to ask me if there is something not clear :D My English is not good, I am really sorry for that. But I will try my best to improve it ! The next time I will prepare for the Part 2 which will show you how to assign breast bone.I have post this on my tumblr
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Post by Feyona on Jul 5, 2017 16:25:37 GMT -5
Thank you for posting this tutorial! I was always curious about correct weight assignment for hair meshes. This will be super helpful.
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Post by laracroftfan1 on Jul 5, 2017 17:52:00 GMT -5
This is fantastic! I meant to make a tutorial for this but never got around to it. Nice job!
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Post by orangemittens on Jul 5, 2017 18:17:52 GMT -5
Thank you for posting this helpful tutorial
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Post by kuryamachan on Aug 22, 2018 10:16:42 GMT -5
what is the logicial sory dont speack enlish
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