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Post by dsanyal1234 on Jul 5, 2017 12:01:42 GMT -5
Okay, the animation works, but I'm experiencing a very slight oddity: imgur.com/a/DwkuU This is with the (hopefully seems so) the weights attached correctly. Also, I've hid the innerframe and shadow, as my TS3 mesh didn't have one. Since the backside of the door had the same panels assigned as left&right, I did the same. I also tried assigning the opposite panels as left&right (as compared to the frontside) but that didn't work out either. (Also ignore the wall cut out issue, I'vent fixed it yet just but I know how to thanks to the wonderful team here )
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Post by inabadromance on Jul 5, 2017 15:26:53 GMT -5
hi! If you're doing a double door, then you should clone a double door for starters. Each piece (each part of the mesh) has a different weight, for right/left and frame. So clone the item that resembles best your object. For it work properly, you'll need to assign each part of the mesh its corresponding weight/bone. Here's a tutorial that will help you out. As for LODS, you need to replace all lods. It is suggested that the lower LODS are reduced in polygons since that is what lower end computers see when they load the game.
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Post by dsanyal1234 on Jul 6, 2017 0:01:20 GMT -5
Thank you inabadromance! I will try that.
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Post by dsanyal1234 on Jul 7, 2017 8:11:38 GMT -5
When I resize a window in blender using "scale", it looks fine in S4S. But in-game, the "wall cut"(the cut-out portion through which we can see the other side of the wall) remains the same size as the original mesh. How can I resolve this issue?
Update- I tried to "weight transfer" the EA door weights of different parts to my corresponding door parts as best as I could understand, and though the animation works, the mesh distorts, i.e. the animation works but not correctly. Am I supposed to follow the other tutorial to assign the door weights individually by my own instead of transferring?
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Post by MisterS on Jul 7, 2017 9:47:00 GMT -5
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Post by dsanyal1234 on Jul 7, 2017 14:10:54 GMT -5
Hi MisterS, thanks for replying! I'm using blender 2.78.
As for the wallcutout issue, I've been able to fix the cutout! Thank you so much. However,there are some issues that is bothering me: (1)From the glass part, I can see little portions of the outlines of the opposite door. Is there a way to resolve this issue, such that no portion(that is not meant to be seen such as the outlines) of the door from the other side can be seen from this side?
(2)I can also look at the space between the wall(The gap between two faces of the door).The EA door seemed to have a mesh group I think which covered that area(or maybe not, not sure?), which I didn't find my TS3 mesh having, so I simply hid it while converting. Is there also a workaround for this issue?
(3)Also, if I zoom out quite a lot, then I can still see from the distance that the glass mesh disappears while the frame remains. I've got my settings in ultra. I haven't yet replaced the low LOD or the shadow LODs. Could this be a reason?
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Post by dsanyal1234 on Jul 9, 2017 11:03:58 GMT -5
Question: If I'm doing this right then, I've transferred the weights from one side of my EA TS4 door to the TS3 door I'm converting, and assigned the respective weights to each panel(half) of the door. Now I'm left with the transformbone weight which appears red over one of the panels(halves) of the same door. I don't know the function of transformbone exactly, since I guess the other two weights are supposed to cause/relate to the door swings? Now, I've read here that the transformbone is usually applied to the part of the mesh-group that doesn't have a swinging function or such? My door is all panels and doesn't have a frame or such area, in which case I am not sure how it is supposed to be? It has by default applied itself, and what should I do now? Also, if I go to Weight paint, then choose "substract" and paint over the red part while transformbone is selected, will I have "removed" the weight by painting it pure blue? Picture to explain what I mean - imgur.com/a/FELXuI think I need to assign the transformbone to something, but I can't understand what.
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Post by brujah on Jul 9, 2017 11:17:26 GMT -5
The high LOD of a double door has 7 mesh groups that need to be retained. Frame front and back, doors front and back, shadow plane front and back, and inner frame. If you want to remove them you will need to follow THIS tutorial.
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Post by dsanyal1234 on Jul 9, 2017 11:22:56 GMT -5
Hi brujah, thanks for replying Well, yes I am following that procedure for hiding mesh groups so far. But my problem is with assigning weights. When I transfer the weight from the EA door to my door, the weights that get assigned aren't exactly correct? How can fix this? "I've been able to assign the doorswings properly (I think?) but the "transformbone" is assigned wrong I believe. Will I need to assign them manually? Also, is there a way to remove the assigned weight without removing the vertex group? Also, after assigning weights, if I scale the mesh, will it cause problems?
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Post by brujah on Jul 9, 2017 11:30:12 GMT -5
There is no need to transfer, just assign. The frame, shadow, and inner frame will have 100% transform. Left door will have left bind 100% and right will have right 100%. If you havent adjusted the rig in the .package scaling the mesh may cause an issue as the swing is based on bone placement.
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Post by dsanyal1234 on Jul 9, 2017 11:35:50 GMT -5
Thank you so much! I will try this now!
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Post by dsanyal1234 on Jul 9, 2017 12:40:46 GMT -5
I did it, thank you everyone, both the cutout and animation problems are solved
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Post by dsanyal1234 on Jul 9, 2017 14:30:49 GMT -5
Okay, the animation works, but I'm experiencing a very slight oddity: imgur.com/a/DwkuUThis is with the (hopefully seems so) the weights attached correctly. Also, I've hid the innerframe and shadow, as my TS3 mesh didn't have one. Since the backside of the door had the same panels assigned as left&right, I did the same. I also tried assigning the opposite panels as left&right (as compared to the frontside) but that didn't work out either. (Also ignore the wall cut out issue, I'vent fixed it yet just but I know how to) There seems to be this gap between the two doors that I can't figure out how to diminish.
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Post by brujah on Jul 9, 2017 19:01:49 GMT -5
Please share the .blend and .package so we can assist you further. On a side note, you can have your images in the thread by choosing the direct link on the imgur page and using the little picture of a landscape button at the top of the box here.
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Post by dsanyal1234 on Jul 10, 2017 1:01:48 GMT -5
Yes lol I'm new to Imgur, other photo sharing sites are really going down these days so I tried it for the first time :D Thank you for replying and your time Here is the package & .blend file. Also, I've no idea, but, can scaling down an item too much compared to its original dimensions affect these animations? My original item was a two floor door (a wall cutout was used to make it appear on the 2nd floor) and in TS4 I reduced it to approximately medium height wall dimensions. I'vent also fixed the wall cutout yet I will later when I got this sorted out :D
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