Post by thejollylein on Jul 10, 2017 11:33:51 GMT -5
Heyho Guys I hope you can help me with a problem. Since a few Weeks my Sim has something weird on her hand. But only when i zoom out a little bit. I don't know what this is and i can't make it go away. I tried several batch fixes and looked in every single CC but i can't find anything. And the CC i used i use since a long time. I repaired the Sims 4 via Origin and last week i installed completely new, too. So it has to be one of the ccs. Can anyone help me please?
This is linked to the CC that your sims is wearing with this outfit. This is a vertex group problem on the lod1 (probably or lod2 maybe). The number of group for the CC piece is either wrong or the weights were not applied properly.
In non technical terms : you need to change her dress then test if it is still the same. If yes change something else common to both outfits displayed in your screenshot. Continue until you identify the guilty CC (should be the mesh from the dress)
Remove all your cc and load the game, if the problem goes away you know it is cc. Then put your cc 50/50 in two folders and put one folder in at a time and see which one has the issue. The folder with the issue put that in two folders 50/50 and put one at each time in the game, rinse and repeat until you can Narrow it down.
Post by thejollylein on Jul 12, 2017 8:09:25 GMT -5
Hey Guys, thanks for the help. (And sorry for posting in the wrong place) After lots of 'put CC in', 'put CC out' and loading my games 10000 times i've found out that this Graphic thing don't show up when I remove both of the dresses from the pictures. I don't know why this happens, the CC is in my game since last year and i used it before but i have now removed them and everything is ok now.
... but of course i hate it that the dresses aren't in my game anymore... Maybe the mesh-creator can update this. :-)
thejollylein, you need to let them know. Some creators don't check what their lower lods look like in the game. Each mesh has 4 LODs, LODs are versions of the same mesh but with lower count of polygons. When user zooms out game renders the mesh that has lower amount of polygons, so the game runs more or less smoothly. This is a great idea, but seems EA couldn't make it that easy. Sometimes, depends on the mesh, lower lods have different amount of joints than main lod, so when user zooms out and game renders lower lod it goes crazy a little bit due to different amount of joints. In this case you can see a spike coming out somewhere from sim's body.
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