|
Post by ricciricciricci on Jul 11, 2017 15:18:48 GMT -5
Hey again, I've been trying to create a mesh since last month so I'm beginner -.-'' I had told you that problem so but i didn't solve my problem. I did UV MAP 1 steps then i did weight transfer etc. I followed the tutorials on here, but still there is that problem. I can't find the solution, i changed my mesh than created new mesh easy one as you see, but still i have the same problem.
|
|
|
Post by inabadromance on Jul 11, 2017 19:18:11 GMT -5
Hi! This type of things always require you to share the blend files and package or no one can help you out without trying to guess. As i've said times before, you shouldn't have any body geometry under clothing that is not visible. The only tutorial that i can suggest you is this one: - smooth transfer (weight and uv_1) The steps that you need to follow (weight, uv_1, vertex paint) are always the same, regardless of the mesh.
|
|
|
Post by ricciricciricci on Jul 12, 2017 13:14:16 GMT -5
|
|
|
Post by inabadromance on Jul 12, 2017 15:18:12 GMT -5
The problem you're having doesn't have to do with weight or UV_1. The original mesh you cloned has 3 mesh groups (with its appropriate cut numbers). Your mesh has only 1 meaning that S4S will only update that single mesh group you're trying to import leaving the rest untouched and unmodified.You can't delete groups from the blender and expect them to be deleted from the package.
Your mesh has to match exactly the amount of mesh groups as the original has.
You can see what i mean by re exporting the mesh from the package and see it for yourself.
|
|
|
Post by ricciricciricci on Jul 13, 2017 7:21:29 GMT -5
The problem you're having doesn't have to do with weight or UV_1. The original mesh you cloned has 3 mesh groups (with its appropriate cut numbers). Your mesh has only 1 meaning that S4S will only update that single mesh group you're trying to import leaving the rest untouched and unmodified.You can't delete groups from the blender and expect them to be deleted from the package.Your mesh has to match exactly the amount of mesh groups as the original has. You can see what i mean by re exporting the mesh from the package and see it for yourself. I'm sorry I just followed the tutorials you know, they show the steps and i applied, so i don't know how to do it which you said. is there any tutorial for that? Yes, I saw what you mean, there are 3 groups, ive never realized that so what should i do ? join them or what ? and their cut numbers are different like 0-2-3, sho should i make them 0000
|
|
|
Post by inabadromance on Jul 13, 2017 13:55:39 GMT -5
May i know what tutorials are you following? it'd make it easier to pinpoint what should be done differently or if you're missing a step.
With all meshes, you must export the original mesh and study how the groups are composed and the mesh divided. So that you can add your mesh properly.
Export the mesh from the package. Open the blend and append your single mesh group. Hide everything but the group you appended and select that group. Go into edit mode, select ONLY the clothing by hovering the mesh and pressing L. Press ctrl+i to invert selection and delete the body parts. Once the clothing is on its own, change to object mode. Select the top part mesh group from the list and shift click on your dress group. Press ctrl+j to join. You'll have to delete the inner parts on the body mesh just like you did on your other mesh.
|
|
|
Post by ricciricciricci on Jul 14, 2017 13:17:06 GMT -5
May i know what tutorials are you following? it'd make it easier to pinpoint what should be done differently or if you're missing a step. With all meshes, you must export the original mesh and study how the groups are composed and the mesh divided. So that you can add your mesh properly. Export the mesh from the package. Open the blend and append your single mesh group. Hide everything but the group you appended and select that group. Go into edit mode, select ONLY the clothing by hovering the mesh and pressing L. Press ctrl+i to invert selection and delete the body parts. Once the clothing is on its own, change to object mode. Select the top part mesh group from the list and shift click on your dress group. Press ctrl+j to join. You'll have to delete the inner parts on the body mesh just like you did on your other mesh. Yes, i followed that tutorial, and some tutorials on Tumblr and videos on Youtube. I've never seen that step which you told me so i learned right now ^^ I'll try what you said, but if you see that steps somewhere (picture or videos) , can you share it on here ? Thanks again for helping!
|
|
|
Post by inabadromance on Jul 14, 2017 14:43:16 GMT -5
But i haven't said anything that you haven't done already. I just explained that you need to join your mesh to the respective cut number instead of joining everything into one mesh group like you've previously done.
|
|