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Post by HazzaPlumbob on Jul 13, 2017 11:24:45 GMT -5
Hi all! I'm really excited to start creating my own custom content, it's something I've always wanted to explore and only recently had the guts to do so. I'm trying to create my own hair mesh, from scratch, and I've run into a few issues (as you'd expect) so I'd appreciate any help you can give! Because I'm new to creating CC, I've not yet wrapped my head around things like weight, or what the uv_1 does, and stuff like that. I can mesh fine, I can texture fine, but it's the rest that's left me scratching my head. Here's a few screenshots of my hair so you can see where I've gone wrong. I have no idea what is going on with the texture.. As you can see there are a few problems, the first is that the hair isn't blending seamlessly into the rest of the face, it sticks out at the front and the textures sort of glitch out around the edge of the hairline and around the ears. The second problem is that the textures for the hat cut meshes look really weird and don't match the main texture for the hair. I have absolutely no idea what's going wrong in either of these cases, but if anyone can help then that'd be super! Thanks a lot, Hazza.
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Post by inabadromance on Jul 13, 2017 13:41:06 GMT -5
hi! The hair mesh as a really weird shading as well, this could be link with the specular. There's no way to tell for sure, so can you please share the .package and .blend files so that someone can take a look at it? - You have to edit all mesh groups (including the hats chops) to match your hair. - As for the borders, you can select all exterior edges of that belong to the skin parts of the hair and reduce it's size so that it sinks inside the head. You can read a guide from simsontherope for it so you can understand it better.
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Post by HazzaPlumbob on Jul 13, 2017 14:02:11 GMT -5
The hair doesn't have a specular yet, I wanted to test it in game first before I added the specular and recolours. But I made sure to delete the specular, bump, shadows and everything from the hair that I was grafting onto. Just thinking about it, it could be the bump map, maybe it's the wrong size and isn't aligning properly. Here's the link to the package and .blend files: drive.google.com/open?id=0Bz9lXDRWBYS2Y2xlWWU4VHBQcUUThanks for the reply, I'll try that idea of sinking the hairline into the head. I would have thought it would align up perfectly seeing as it does in Blender, guess not.
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Post by HazzaPlumbob on Jul 13, 2017 14:14:01 GMT -5
Well this is embarrassing, turns out I actually hadn't deleted any of what I said I had... Now I have the texture is perfectly clear! Still having trouble with the hat cuts though.
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Post by inabadromance on Jul 13, 2017 14:32:35 GMT -5
Glad to see the texture issue is solved. The problem with the blend is that the groups don't match. Export the blend from the package and compare both blends' groups names of the hat chops. The order should be 0001, 0002 and 0003.. and their group names 1 , 2, 3. I've always recommended ppl to rename their groups accordingly to match the original mesh, even if it's for aesthetics (i like having an organized blend).. but it looks like in this case it is really important!. I renamed and re order the names of the group meshes to match the exported blend and it imported perfectly! not you only need to fix the edges. tip: position your mouse over one of the exterior vertices. Hold ALT and right click it to select the whole row. You can use proportional editing to move everything accordingly and smoothly.
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Post by HazzaPlumbob on Jul 13, 2017 14:57:50 GMT -5
Yay! That's good to hear that you got it working! The numbering of the hat chops really does confuse me because they appear to be different per hair mesh.
But I'll try out what you've suggested and see if I can replicate the results.
Thank you for all your help inbadromance, I really appreciate it! :D
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Post by inabadromance on Jul 13, 2017 15:11:50 GMT -5
Well, i haven't had much experience in hairs so i wouldn't know. I usually mentally start from scratch and follow the order of the original mesh to avoid confusion. Let me know how it goes, if you have any more issues with it be sure to get back to this thread
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Post by HazzaPlumbob on Jul 13, 2017 15:13:40 GMT -5
Ok I'm stuck again, when you say the order should be '0001, 0002, 0003' are you talking about the hat chop GEOM numbers? If so, which number corresponds to which mesh? I read somewhere that the flat hat chop GEOM was '0000', the slanted hat chop GEOM was '0001' and the complete hair mesh GEOM was '0002' and that's how I've set mine up.
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Post by inabadromance on Jul 13, 2017 16:47:37 GMT -5
What you should re-arrange is the meshgroup names. group_mesh_1 , those. Compare the export from the original mesh to yours and you'll see that they are not in the same order.
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Post by HazzaPlumbob on Jul 14, 2017 8:59:08 GMT -5
Oh ok, I've got it working now! Thank you so much for all your help and for being so patient, I'll remember to organise my meshgroups from now on.
One last question, regarding the glitchy hairline, is it possible to link the hairline to the face so it moves and distorts as I move the Sim's face around? For instance, if I put an EA hair on my Sim and play around with the face, the hairline will distort along with it, where as my hair just stays static.
I have it linked with the head joint thingy, but can I join it with other parts of the face as well?
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Post by inabadromance on Jul 14, 2017 9:36:49 GMT -5
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Post by HazzaPlumbob on Jul 14, 2017 10:53:42 GMT -5
I'm using 2.8 I think, do I need to download a previous version? I tried weight tranfer with the 2.8 version and it did nothing, the hairline is still static.
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Post by inabadromance on Jul 14, 2017 14:45:19 GMT -5
You can download the 2.70 version in EXE form (it deletes a zip with all the required files inside, it requires no installation and you just load the program using the exe file). the link is on the s4s' download post.
Please share the .blend file of the updated mesh. (after the weight transfer)
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Post by HazzaPlumbob on Jul 14, 2017 15:51:57 GMT -5
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Post by inabadromance on Jul 14, 2017 17:25:01 GMT -5
The weight looks fine in blender to me.. do you have the original hair blend? how is it supposed to look?
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