sm92
New Member
Posts: 4
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Post by sm92 on Jul 14, 2017 13:04:33 GMT -5
Hi,
I wondered if anyone would be able to help me with it or to point me in the direction of any tutorials on this.
Basically I use a top which changes a male Sims' physique, but because the towel outfit is a full outfit it still shows the EA physique. Then when I try to add the blend file of the new physique it still shows some of the old physique coming through. Is there a way to edit the towel into just a bottom or something?
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sm92
New Member
Posts: 4
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Post by sm92 on Jul 14, 2017 14:54:53 GMT -5
Edited first post as first issue resolved.
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Post by inabadromance on Jul 14, 2017 15:07:05 GMT -5
Hi, welcome to the forum! Here's the basic premise on how to import meshes properly. Remember that your mesh must have the same amount of group meshes (with their respective cut numbers) for it to display correctly. I also suggest reading this guide on how to convert full outfits into single items. It's the same steps, but cloning a bottom instead.
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sm92
New Member
Posts: 4
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Post by sm92 on Jul 14, 2017 15:28:10 GMT -5
Sorry got it
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sm92
New Member
Posts: 4
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Post by sm92 on Jul 14, 2017 16:37:13 GMT -5
OMG thanks so much inabadromance! I actually got it to work and I've never used blender before. Slay me (and you for the tutorial.) XD
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Post by inabadromance on Jul 14, 2017 17:19:47 GMT -5
amazing! glad you managed to fix it
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