I'm trying to make a functional version (which can be turned on/off) of the table fan that came with Get to Work. However, I have no idea how to make the blades rotate. I tried to see how the industrial fan that also came with Get to Work and the wind turbine world decor from the base game work, since their blades do rotate, but I didn't discover anything, because when I clone these two objects, the mesh for the blades do not even show up in S4S.
The reason those objects have no mesh for the fans is that they only have VFX for that. For your project you will need to make an actual rotating animation or use the pinwheel shader. I would recommend doing an actual animation over the shader since the settings have to be exactly right on all LODs for it to appear correctly. Be aware that doing a full circle animation may have minor issues with stuttering due to the game engine.
But how do I make animations for an object and import them to the package? Apparently the "Animation" option in Main Menu is just for sim animations, unless I missed something. Sorry, I'm a newbie, I've never done an animated object before. Also, do I have to remove the blades from the mesh like the other two objects that use VFX?
Since there are no tutorials I can direct you to, I can only give hints and tips. The animation option you are seeing is geared toward sim animations yes, but you can also IMPORT object animations. The best thing I can think of is to take a look at all the elements in andrew 's drinking bird HERE to get an idea of what is required to make this work. You will also need to create additional bones and assign and weight them properly.
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