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Post by FlowersSimFactory on Jul 18, 2017 9:33:27 GMT -5
So I have an issue, The Object looks perfectly fine in Blender, There are no Seams anywhere, The object is all connected but in the game there are seams! And Also in Sims 4 studio. And it's not the texture either because the texture is seamless. Photos: Seam in Sims 4 studio :No seam in blender viewport: There are no doubles or holes, The vertices are connected 100% Can anyone help????
If it's any consolation, Yes I did mark UV seams so that It would unwrap properly
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Post by FlowersSimFactory on Jul 18, 2017 9:41:03 GMT -5
What it looks like in the game :
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Post by orangemittens on Jul 18, 2017 12:50:35 GMT -5
If you post the package and blend someone can take a look.
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Post by FlowersSimFactory on Jul 18, 2017 14:25:40 GMT -5
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Post by Zelrish on Jul 19, 2017 4:12:00 GMT -5
This is something I noticed the game does sometimes.
Where it finds the seams from the UV_map, it will create edges there. Probably because it is wrapping the texture around the form.
Where you have edges on your mesh is where the seams from your uv map are. But I have no idea how to solve this as it does not always happen. I have the feelings it comes from how the mesh is created but that makes no sense. If anyone knows why exactly I would be glad to know as well as this happened to me with some meshes.
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Post by FlowersSimFactory on Jul 19, 2017 7:46:02 GMT -5
I have no idea why. It's really strange, I've even tried removing the seams from the blend file (But still keeping the same U.V) And that didn't even work
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Post by orangemittens on Jul 19, 2017 8:27:23 GMT -5
If the line is showing in Studio's model viewer, I doubt it is a problem caused by normals (seams) because those are not typically visible there. If you can see the line in Studio, it seems more likely that the problem lies in the diffuse image. In this case, you baked the item with very close margins (2 px) and put it on an alpha. When you pull away from the item, the precision with which the image is matched to the map falls and the line appears. I think you may need to rebake with wider margins. Also, unless you are using alpha, you should not put the image on an alpha. It increases the package size and render-work unnecessarily. I can't say that will fix the in-game part of the issue, but it should take care of the line you're seeing in Studio's model viewer.
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Post by FlowersSimFactory on Jul 19, 2017 8:53:09 GMT -5
orangemittens Hi! Yeah I've tried increasing the margins (Up to 20 pixels) And while it may get rid of the seam from up close, The way the pot caught light in the game still showed a seam. i'll be sure to remove the alpha Thanks for suggesting that
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Post by MisterS on Jul 19, 2017 10:47:40 GMT -5
Its the way you unwrapped it, when you mark the seem that is where the texture meets You should unwrap it from the other side so the seem is in the back Also the flatter the the UV is the better bakes will work
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Post by FlowersSimFactory on Jul 19, 2017 10:56:35 GMT -5
Oh I see! i'll try this and see if the weird lighting in game is still an issue. I'm not sure what you mean by 'Also the flatter the the UV is the better bakes will work " Though
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Post by FlowersSimFactory on Jul 19, 2017 11:24:56 GMT -5
MisterS Hey! That Fixed it! Thanks so much. But it still catches light oddly is there a way to change that? (And yes I did change the specular)
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Post by FlowersSimFactory on Jul 19, 2017 11:30:22 GMT -5
This is the shine I'm talking about, The normal is blank and the specular is the same as the U.V, Except with the specular colour blue at 29% opacity
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Post by inabadromance on Jul 19, 2017 14:00:34 GMT -5
hi!, For it to be completely matte, the specular has to be black on both main texture and alpha texture.
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Post by FlowersSimFactory on Jul 19, 2017 14:07:57 GMT -5
inabadromance Pure black? I used a png file since I cannot use DDS So Would I make it black and leave it at 100% transparency or?
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Post by FlowersSimFactory on Jul 19, 2017 14:17:25 GMT -5
I changed it to pure black and left at 100% opacity And this is what happened. It looks worse.
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