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Post by zestysalt on Jul 22, 2017 15:27:38 GMT -5
i completely redid the blender process to a mesh, however as soon as the wight of the sim is at its fullest the clipping starts, but its like small but oh so irritating. ( uv_1, weight painted, vertex painted, i did the lot) if anyone could help, that would be amazing, thank you blender file
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Post by inabadromance on Jul 22, 2017 16:48:37 GMT -5
hi! The body parts' weight is quite different than EA's original.. i'm assuming that when you did the weight for the pants you override the body parts as well. I would re append the original EA parts again and see if that looks better. I saw that you deleted the parts that are not seen inside the pants, and that's awesome! Also, remember to close the pants on the top part or you'll see a gap. Another suggestion is to do a smooth transfer, you can read this guide that talks you through that. (I suggest doing this only for the clothing, and always leaving EA's parts untouched)
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Post by zestysalt on Jul 22, 2017 17:39:14 GMT -5
hi! The body parts' weight is quite different than EA's original.. i'm assuming that when you did the weight for the pants you override the body parts as well. I would re append the original EA parts again and see if that looks better. I saw that you deleted the parts that are not seen inside the pants, and that's awesome! Also, remember to close the pants on the top part or you'll see a gap. Another suggestion is to do a smooth transfer, you can read this guide that talks you through that. (I suggest doing this only for the clothing, and always leaving EA's parts untouched) the smooth transfer did wonders but there's still the tiniest clipping, when you say to reappend the original ea parts do you mean reappend the nude mesh, delete the vertices and reimport or no?? and would that mess up the uv_1 map?
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Post by inabadromance on Jul 22, 2017 17:43:58 GMT -5
Yeap yeap. Re append the nude, delete the vertices that you deleted before and join it to your mesh (previously deleting the parts that are currently there). It will not mess anything. This will re-instate the original settings that the nude had before doing a weight transfer to those parts.
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Post by zestysalt on Jul 23, 2017 18:02:29 GMT -5
Yeap yeap. Re append the nude, delete the vertices that you deleted before and join it to your mesh (previously deleting the parts that are currently there). It will not mess anything. This will re-instate the original settings that the nude had before doing a weight transfer to those parts. hey hey, just got back from doing these steps but unfortunately it didn't work :( its more with the butt sliders that create the small clippings than the fat slider. i tried to use a different mesh to transfer weights from but that didn't work either
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Post by inabadromance on Jul 23, 2017 18:29:23 GMT -5
You can try using the knife tool and cutting out more of the skin, specifically the part you're having troubles with.
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Post by zestysalt on Jul 23, 2017 18:30:17 GMT -5
You can try using the knife tool and cutting out more of the skin, specifically the part you're having troubles with. wait i got a question if i use a different mesh to transfer weights with do i have to do a new data transfer too?
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Post by inabadromance on Jul 23, 2017 18:57:53 GMT -5
You probably should. I've always used nudes (spefically the parts inside the rig) as reference and haven't had any issues so far.
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Post by zestysalt on Jul 24, 2017 6:29:40 GMT -5
You probably should. I've always used nudes (spefically the parts inside the rig) as reference and haven't had any issues so far. heeeey good news i redid the uv 1 map and used the knife tool and now there is no clipping, thank you so much for the help!!
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Post by inabadromance on Jul 24, 2017 12:45:49 GMT -5
yay! I'm glad
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