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Post by carmensanders on Jul 24, 2017 5:15:10 GMT -5
imgur.com/a/pW2ClI am running mac OS (the latest version) and I am not sure what the problem is regarding this glitch. Also, If anyone knows a way to sort through mods in order to find the bad ones please let me know as there is no Mod Conflict Detector (that I am aware of) for mac pc's :( By the way, these are two separate glitches. One is the pants and it happens if I do a recolor and then put the recolor in game, it shows up like this instead of what I recolored it to be. The second glitch is the clipping/ripped looking glitch where the clothes look torn everywhere. The closer i zoom into the sim, the more back to normal it looks, but the further I zoom out, the more ripping that will appear until eventually the sim appears topless or bottomless depending on the outfit. I know that it isn't just that shirt itself because many other items do this from other creators. It tends to happen with painted on items, but I have also seen it happen with meshes as well.
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Post by Feyona on Jul 24, 2017 5:18:19 GMT -5
What glitch are you referring to? I can't see anything on such a small picture...
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Post by carmensanders on Jul 24, 2017 5:20:49 GMT -5
What glitch are you referring to? I can't see anything on such a small picture... imgur.com/a/pW2ClI updated the photo sorry about that.
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Post by Feyona on Jul 24, 2017 5:36:49 GMT -5
Ah! Wow. Weird... But it might be a problem with LOD1. But I am not sure. I would track this top down with Tray Importer and see textures and lods. Well-made meshes and textures don't change their look when you zoom out. Some people save as .dds and forget to tick "generate mipmaps", so users will see naked top when they zoom out. Other creators don't change lower lods. It's difficult to say if there is a glitch with clothes, or really unusual game glitch. I put my bet on the first guess.
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Post by carmensanders on Jul 24, 2017 6:02:25 GMT -5
Ah! Wow. Weird... But it might be a problem with LOD1. But I am not sure. I would track this top down with Tray Importer and see textures and lods. Well-made meshes and textures don't change their look when you zoom out. Some people save as .dds and forget to tick "generate mipmaps", so users will see naked top when they zoom out. Other creators don't change lower lods. It's difficult to say if there is a glitch with clothes, or really unusual game glitch. I put my bet on the first guess. Its my own fault.. I guess haven't been generating mit maps when I do recolors. How exactly is this done? And now that the recolors are done, is it possible to open up the .dds files in PS and just simply generate the mitmaps and then put them bck into the package?
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Post by Feyona on Jul 24, 2017 6:13:14 GMT -5
You can but when you save as .dds you loose some quality, so when you re-open it, edit and save again texture looses some more quality. Depends on texture it can be very visible or not so noticeable. I save as png and rarely use dds due to above mentioned reason.
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Post by carmensanders on Jul 24, 2017 6:31:45 GMT -5
You can but when you save as .dds you loose some quality, so when you re-open it, edit and save again texture looses some more quality. Depends on texture it can be very visible or not so noticeable. I save as png and rarely use dds due to above mentioned reason. Okay so wait one sec, you can use png files as texture files!? I know that png is better for quality and I do notice a loss of quality when making certain things like makeup cc specifically. But if this is possible thats so cool. I need to start doing that. Secondly, did you happen to have any idea what was wrong with the pants in the reference photo I sent? I have fixed the shirt and am currently working on some other recolors I did without saving the mitmaps. But those pants, are they the same issue as well?
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Post by carmensanders on Jul 24, 2017 6:38:03 GMT -5
So I tried to use a png file to import where i would normally put the .dds texture in S4studio, but it did this : imgur.com/a/8iqRm
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Post by orangemittens on Jul 24, 2017 7:53:49 GMT -5
It looks like you have imported a black and white image that has no alpha. You need to be sure the image has texture only where the garment is mapped and the rest of the image is transparent.
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Post by Feyona on Jul 24, 2017 14:40:58 GMT -5
carmensanders, you don't need to create alpha-channel for png files. Take a look at my post here, I made a short video showing what texture should look like if you save in .png (I work in photoshop). Regarding the pants, I am not sure what's the issues. Do you mean black lines? I would need to see that .package.
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