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Post by Fwecka (Lolabellesims) on Jul 29, 2017 8:29:31 GMT -5
Hi all, I'm making a choker and am wondering how I go about unwrapping my mesh for the UV_1 map. First of all, what is the UV_1 map for? I think it's for fat and skinny morphs, right? Anyway, I'm thinking I should use cylinder projection, is this right? Thanks in advance
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Post by inabadromance on Jul 29, 2017 14:21:24 GMT -5
hi! For all CAS meshes you need to follow the same UV_1 tutorial. (I suggest watching the video at the bottom of the post, since it's much easier to follow in my opinion). Also you should vertex paint your mesh properly as the original EA mesh is. Weight transfer helps the mesh match the body's movements, uv_1 makes the mesh transform depending the fat of the body.
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Post by Fwecka (Lolabellesims) on Jul 29, 2017 15:28:43 GMT -5
I'll check that out, thank you!
I've never used the data transfer modifier before, maybe that's why I'm having trouble getting my UV_1 to look right.
What is the purpose of the UV_1, anyway?
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Post by inabadromance on Jul 29, 2017 17:17:28 GMT -5
the uv_1 tutorial is very straight forward and it will be done automatically once all is set up correctly.
I explain what uv_1 is for on my last paragraph.
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Post by Fwecka (Lolabellesims) on Jul 30, 2017 0:14:11 GMT -5
the uv_1 tutorial is very straight forward and it will be done automatically once all is set up correctly. I explain what uv_1 is for on my last paragraph. Durr. I didn't see that last sentence you wrote. Sorry about that.
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Post by Fwecka (Lolabellesims) on Jul 30, 2017 2:16:28 GMT -5
One more quick question. And sorry, I haven't made anything for Sims 4 in awhile (been making Sims 3 stuff) so I'm a bit rusty. I followed a tutorial about transferring weights from an EA mesh to a custom mesh, but Orangemittens' accessory tutorial says to just click the assign button make sure the mesh is weighted properly. Is there a difference between the two methods? I mean, are they interchangeable? Do they do essentially the same thing?
Thanks again. I really appreciate the help.
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Post by brujah on Jul 30, 2017 11:31:55 GMT -5
The type of mesh is the difference. If I remember correctly orangemittens tutorial is for a ring accessory which only needs one bone assigned. In your case a choker may need more than one depending on how thick it is.
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Post by Fwecka (Lolabellesims) on Jul 31, 2017 10:55:09 GMT -5
But either method is fine?
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Post by inabadromance on Jul 31, 2017 11:40:12 GMT -5
weight transfer is for meshes that have more than one bone, manually only of one or two if you know exactly the amount of weight they should have.
if you have a hand accessory, manually. if you have a piece of clothing, weight transfer.
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Post by Fwecka (Lolabellesims) on Jul 31, 2017 12:07:27 GMT -5
Um, I didn't understand any of that. Sorry, I'm just tired, I guess. x_x I'm just wondering if there's a difference between Orangemitten's tutorial Here, specifically Part V, step 27, and Brujah's method Here Is there a difference between the two methods? Are they interchangeable? And thanks for all the help. Sorry to be such a bother. Edit: I did a little bit of reading. With weight transfer, you end up with a gradient tone to your mesh, whereas flat out assigning weights/joints turns the mesh entirely red. Both have to do with animation, I'm guessing. If the mesh is in a gradient tone does that mean some parts move with the sim more than others? I'd like to understand this better. Thanks for your patience with me.
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Post by inabadromance on Jul 31, 2017 13:06:26 GMT -5
both methods can create the "gradient" you're talking about. one is automatic and the other manually (you can pick wether you want 100 or 25% of weight in that certain bone).
but if a clothing mesh has to be weighted to more than 100 bones with different amount of % each you're not going to do it manually. that's the only difference. there's not really too much into it.
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Post by Fwecka (Lolabellesims) on Jul 31, 2017 13:19:22 GMT -5
So, if I transfer weights like it's described in Brujah's tutorial, I don't need to assign weights like in Orangemittens' tutorial? Confused... :-S
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Post by inabadromance on Jul 31, 2017 16:53:07 GMT -5
nope, it's one or the other. just as I explained in my posts above.
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Post by Fwecka (Lolabellesims) on Jul 31, 2017 21:22:20 GMT -5
Okay. Actually, I found a post where Orangemittens described the purpose of weights so I think I understand it all a little better. One last question and I promise I'll go away. I'm making a choker. Would you recommend me transferring the weights from an EA choker like in Brujah's tutorial? Or assigning weights like in Orangemittens tutorial? I have links to both tutorials in one of my earlier posts in this thread in case you're not sure what tutorials I'm talking about. If you were making a choker, how would you assign the weights? Which method would you use? Again, thanks for everything. This site and all the tutorials are the only reason I can make custom content.
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Post by SLYD on Jul 31, 2017 22:43:08 GMT -5
I suggest you try both and see which works better yourself. This will help you understand the difference between the two methods.
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