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Post by plazasims on Jul 31, 2017 8:48:17 GMT -5
Good afternoon! Please tell me why I can not import the grid into sims4studio? Other things are imported, but this thing is not there
I can give a .blend file if needed
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Post by brujah on Jul 31, 2017 17:58:25 GMT -5
What type of project are you working on? I am unclear as to what "grid" you are talking about. Please show a screenshot of what you are referring to.
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Post by plazasims on Aug 1, 2017 1:26:06 GMT -5
What type of project are you working on? I am unclear as to what "grid" you are talking about. Please show a screenshot of what you are referring to.
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Post by annabluu on Aug 1, 2017 13:31:44 GMT -5
what does "grid" mean? what are u referring to??
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Post by plazasims on Aug 2, 2017 3:12:14 GMT -5
what does "grid" mean? what are u referring to?? I mean that when I try to load a blender file using import mesh (see the picture above), the file is not loaded
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Post by SLYD on Aug 2, 2017 3:44:14 GMT -5
I guess you didn't have correct cut numbers in the blender file. Please share the blender file and package file for further investigation.
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Post by plazasims on Aug 2, 2017 4:10:03 GMT -5
I guess you didn't have correct cut numbers in the blender file. Please share the blender file and package file for further investigation. files
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Post by SLYD on Aug 2, 2017 4:19:02 GMT -5
The original mesh has 2 mesh groups: 's4studio_mesh_1', cut number '0000' 's4studio_mesh_2', cut number '0001'
Your mesh only have 1 mesh group: 's4studio_mesh_1', cut number '0000'
You need to make sure your mesh has the exact same amount of mesh groups as the original EA mesh. And also make sure each of your mesh group has the same cut number as the mesh groups of the original mesh. Nothing less. Otherwise your mesh won't show up correctly.
Export the EA mesh and append s4studio_mesh_2 into your mesh should fix it.
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Post by plazasims on Aug 2, 2017 5:04:43 GMT -5
The original mesh has 2 mesh groups: 's4studio_mesh_1', cut number '0000' 's4studio_mesh_2', cut number '0001' Your mesh only have 1 mesh group: 's4studio_mesh_1', cut number '0000' You need to make sure your mesh has the exact same amount of mesh groups as the original EA mesh. And also make sure each of your mesh group has the same cut number as the mesh groups of the original mesh. Nothing less. Otherwise your mesh won't show up correctly. Export the EA mesh and append s4studio_mesh_2 into your mesh should fix it. I did as you said (Export the EA mesh and append s4studio_mesh_2 into your mesh should fix it.), but it still does not load
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Post by SLYD on Aug 2, 2017 6:51:06 GMT -5
Then I don't know what you might have done wrong anymore. Because I just did the same and it worked.
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Post by plazasims on Aug 2, 2017 7:29:13 GMT -5
Then I don't know what you might have done wrong anymore. Because I just did the same and it worked. Could you give me this file? Please! I again tried and still does not work. Only this part of the costume has remained, but for some reason it does not work
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Post by plazasims on Aug 2, 2017 7:30:38 GMT -5
Then I don't know what you might have done wrong anymore. Because I just did the same and it worked. Could you give me this file? Please! I again tried and still does not work. Only this part of the costume has remained, but for some reason it does not work I started doing it from scratch and still it does not load up anyway
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Post by SLYD on Aug 2, 2017 8:41:01 GMT -5
I tried again. It didn't work. I don't know why. It worked on my mac at work with s4s (Appletini). I'm clueless now. Sorry.
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Post by plazasims on Aug 2, 2017 8:52:54 GMT -5
I tried again. It didn't work. I don't know why. It worked on my mac at work with s4s (Appletini). I'm clueless now. Sorry. okay, in any case, thanks for the answers!
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Post by annabluu on Aug 2, 2017 13:50:49 GMT -5
you can try importing to mesh into a nude file
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