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Post by primarinasims on Aug 1, 2017 21:23:24 GMT -5
Hi, I am fairly new to Blender/Meshing. I am trying to make one of the base game shirts have short sleeves. I have followed a tutorial ( sims4studio.com/thread/566/shorten-mesh-blender ) to do so, and everything looks peachy in blender, but when I import the mesh into S4S, it looks different, lopsided, and parts I have deleted appear to still be there. Apologies if this is a noobish issue, but I am a noob (and I have looked everywhere and couldn't find any solutions, which is why I decided to post). Here is how it looks in blender: Here is how it looks in S4S:
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Post by annabluu on Aug 1, 2017 21:48:03 GMT -5
idk why but studio saves the mesh sometimes. you need to create a new package with the nude mesh. import your mesh and it should look normal. after that, go into warehouse and scroll all the way down in CAS items. it should say tags at the bottom. click edit and delete anything that says it nude.
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Post by SLYD on Aug 2, 2017 3:47:34 GMT -5
Looks like some mesh group of the original mesh didn't get replaced with your new mesh. Make sure your mesh has the exact same amount of mesh groups as the original EA mesh. And make sure each of your mesh group has the same cut number as the mesh groups of the original mesh.
For example, the original mesh has 3 groups: 's4studio_mesh_1', cut number '0000' 's4studio_mesh_2', cut number '0001' 's4studio_mesh_3', cut number '0002'
your mesh should have the same mesh groups and cut numbers. 's4studio_mesh_1', cut number '0000' 's4studio_mesh_2', cut number '0001' 's4studio_mesh_3', cut number '0002'
nothing less. otherwise your mesh won't show up correctly.
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Post by primarinasims on Aug 2, 2017 10:21:53 GMT -5
I have tried a combination of what both of you said (I went back and re-did the mesh so it had the same number of mesh groups, double-checked the cut numbers and then imported my mesh onto a nude mesh) And after all that, I have ended up with this: (Importing it onto the original mesh just yields the same results as before).
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Post by annabluu on Aug 2, 2017 15:18:31 GMT -5
if you want to put it on a nude mesh, like how i said, it has to have the same cuts as the nude mesh. the nude mesh has one cut, "0000" so if you join everything together in blender and put it under one cut, it should work.
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Post by primarinasims on Aug 2, 2017 17:28:20 GMT -5
if you want to put it on a nude mesh, like how i said, it has to have the same cuts as the nude mesh. the nude mesh has one cut, "000" so if you join everything together in blender and put it under one cut, it should work. Thank you so much for your help, it works now!!
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