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Post by midnightsky on Aug 7, 2017 12:03:11 GMT -5
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Post by inabadromance on Aug 7, 2017 14:20:48 GMT -5
Hi! The normal map texture isn't done correctly. When you install the dds plug in, you get an extra filter for normal map creation. It's on Filter/nvidia/normal map filter.
If you're ever unsure about any of the textures, i suggest exporting an EA one and comparing it to your own to see what's different.
Also, is there a reason why the specular is in gray scale?
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Post by midnightsky on Aug 7, 2017 15:13:05 GMT -5
I've looked at another normal map now and changed mine but I guess it still isn't correct: This is what my normal map looks like now: i.imgur.com/LQydg0D.png
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Post by inabadromance on Aug 7, 2017 18:03:19 GMT -5
Showing a png isn't much help. Please share the .dds file. What did you use to do the map? the filter i suggested? It could also be doubles. Select all the body parts and "remove doubles".
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Post by MisterS on Aug 7, 2017 18:08:41 GMT -5
midnightsky make sure the alpha is correct on the bump, in your original package its wrong, post it again with that updated bump and we can see if if it is correct or not
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Post by midnightsky on Aug 8, 2017 11:27:29 GMT -5
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Post by inabadromance on Aug 8, 2017 12:05:56 GMT -5
hi! i keep asking whether you're using Nvidia's filter in photoshop because your normal looks nothing like it. I've downloaded your new file and i'm seeing the same map untouched. 1- let's start with the specular. You can spot right away that something isn't quite right with it. Why does it have parts of the texture floating around? I don't remember the old files being like this so something must have happened. I would re do that. 2- I'm going to explain next how i create bump maps. BUT, this is only for you to check if you are doing something differently. IN MY OPINION, you SHOULD NOT DO THIS FROM SCRATCH. All the parts you're working with are EA pieces, they already have speculars and bump maps that you can edit and merge together by image editing. And that's what i would do instead of doing something new that might not look like the original. Export all the textures from both of the packages you merged and do some editing to merge them. Putting the explanation on how to do the bump map under spoiler to avoid cluttering.
Still, this is what i do. This is how Nvidia's settings look like. The scale is usually 4 or so, but for your specific texture it needs to be this high to pick up the details. AGAIN, i would use EA's textures since those are much better done. You get something like this: Which i would clean and smooth the edges. I just selected the top's edges, but i would do this on all hard edges to avoid weird spots. Also i would hand clean them instead of selecting them roughly. Then you pick the background color and paint over the selection. After you interchange the textures like it's explained in SLYD's bump tutorial in step 25, the main and alpha channel will look like this: 3- As i've mentioned before, you have to remove doubles on ALL body parts. This includes also the body parts that are on different mesh groups. You're missing that on the bottom part of the legs. If you want someone to check the file then share the .blend you're importing not only the package.
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