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Post by Chicklet45368 on Aug 7, 2017 20:07:31 GMT -5
Hi All!
I was wondering if there is a way to determine where lights shine? As in the direction?
For example ... to me ceiling lights should be pointed down mostly lighting up the floor underneath it and then gradually getting dimmer the further away from the light it is.
And table lamps should light up where they're placed mostly against the wall or mid height.
I have so many EA ceiling lights that shine super bright against the walls, making the wall texture turn white, and the pattern on it non-existant almost like it's a spot light directed towards it and this is when the light is in the middle of the room.
I didn't know if there was way to change this in the warehouse or if there was a secret to vertex painting that would fix this.
Thanks in advance for any thoughts or input!
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Post by inabadromance on Aug 7, 2017 20:12:20 GMT -5
Hi! Well.. you'd have to fix/override each of them if you don't want to be manually reducing the dim in game. I believe that what you're looking for can be found on the warehouse: lights, edit items, intensity.
Vertex paint is only for setting what part of the mesh should "light up" not cast light.
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Post by brujah on Aug 7, 2017 20:20:03 GMT -5
If you take a look at the common problems and helpful threads post at the top of this section HERE you will find a discussion on the light resource HERE. EDIT: Also take a look at the lighting tutorial HERE
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Post by Chicklet45368 on Aug 7, 2017 21:32:59 GMT -5
Thanks Inabadromance! I thought with vertex paint you could control the brightness of a light by how dark you painted it.
Thanks Brujah! I am reading it now and trying to comprehend it. I appreciate the links to research further!
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Post by brujah on Aug 7, 2017 21:53:01 GMT -5
Edited my last post to include a link to the lighting tutorial
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