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Post by AuroraCelerySims on Aug 7, 2017 23:01:41 GMT -5
Hello This is my first time designing cc and I'm trying to recolor and shorten the sleeves of this shirt: The recoloring goes fine. After I shorten it, it appears fine in Blender: But then, when I import the mesh into Sims 4 Studio, there are bumps on the arms from the parts of the mesh that I deleted: It still appears when I test it in Sims 4, as well as rings around the wrists: Have any of you ever encountered this problem? Is it something with the UV Mapping? What do I do about it Thanks for any help you can provide.
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Post by wingly on Aug 8, 2017 0:07:38 GMT -5
This is a weight issue. Step 1: create a .package of the naked male sims top Step 2: open .package and extract mesh Step 3: delete your sims arms in your mesh Step 4: append the sims male naked top Step 5: delete the parts of the mesh you don't need Step 6: 'join' the naked male top after editing with your mesh
This should fix the weight issues
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Post by Mathcope on Aug 8, 2017 1:53:59 GMT -5
Adding to what Wingly suggested, if you still have problems upload your files. .package and .blend and someone can take a look.
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