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Post by ramonhwoods on Aug 10, 2017 0:18:50 GMT -5
I have created a microphone that functions as a podium, however when in game interacting with the microphone, sims stand on the wrong side of the mic. What do I need to change to have them stand on the correct side of the mic?
I created a stand alone recolor of the Royal Microphone and edited the tags to match those of the podium and changed the mic's tuning to that of the podium and it works fine except as written above that sims stand on the wrong side.
Am I supposed to change a mesh, footprint? Im not sure. Any help pointing me in the right direction is greatly appreciated!
I am using S4S 3.1.0.1
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Post by hokieman on Aug 10, 2017 14:35:59 GMT -5
This is a guess since I haven't worked with either the podium or the microphone before. But I took a quick look at both in S4S and I think the fix may be pretty simple. If you look at both items in S4S in front view (the little box in the lower right hand corner should show F) side by side, the first thing I noticed is that they are facing in opposite directions. So all I think you need to do is rotate the object 180 degrees in Blender, save and reimport the package and it should be fixed. I've used this method to deal with shower head directions so the FX lines up with the head so I know it works for that object type at least. I also looked at the slotting and the podium has an FX slot located at the origin too that the microphone doesn't have. I don't know if this has anything to do with your problem but you might want to look at that if too if rotating your object doesn't fix the problem completely.
HM
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Post by ramonhwoods on Aug 10, 2017 20:43:01 GMT -5
This is a guess since I haven't worked with either the podium or the microphone before. But I took a quick look at both in S4S and I think the fix may be pretty simple. If you look at both items in S4S in front view (the little box in the lower right hand corner should show F) side by side, the first thing I noticed is that they are facing in opposite directions. So all I think you need to do is rotate the object 180 degrees in Blender, save and reimport the package and it should be fixed. I've used this method to deal with shower head directions so the FX lines up with the head so I know it works for that object type at least. I also looked at the slotting and the podium has an FX slot located at the origin too that the microphone doesn't have. I don't know if this has anything to do with your problem but you might want to look at that if too if rotating your object doesn't fix the problem completely.
HM Although Im not really familiar with blender at all I did manage to rotate the mic and it worked! Thank you!
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Post by hokieman on Aug 11, 2017 14:43:13 GMT -5
Glad I could help.
HM
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