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Post by sellygomezwizgrl on Aug 10, 2017 15:31:09 GMT -5
First, My problem is that when i test my mesh, In Cas, when I hover over the body to change it, when it shows the light it you can see where the mesh could be tries when i for sure know that my mesh was Quads when I was working on it. Here is the image: imgur.com/JrrByKCIm sorry i have trouble with explaining things...
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Post by inabadromance on Aug 10, 2017 15:38:21 GMT -5
Hi! i'm super sorry, but i'm not getting any of what you're trying to explain. There's no correlation on how the mesh looks when hovering with how it acts or moves... so it's not anything you should be worry about.
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Post by sellygomezwizgrl on Aug 10, 2017 16:18:03 GMT -5
Okay the parts Ive circled in red, where it shows a triangle or something... could that be from the mesh uv? like from decimating or something? its shows mainly in cas. Here is the updated photo: imgur.com/rAV0Y57
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Post by inabadromance on Aug 10, 2017 16:25:38 GMT -5
Does the issue only appear when the mesh is selected?
Can you share the blend file?
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Post by sellygomezwizgrl on Aug 10, 2017 16:36:35 GMT -5
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Post by inabadromance on Aug 10, 2017 16:54:35 GMT -5
I don't see anything particularly "wrong".... it's probably linked on how the weights are being that you're hovering the breasts and it highlights what it's going to be morphed when moved around. Again, this isn't something that you should worry about. The mesh isn't going to be highlighted at all times. But that's my opinion. You can wait and see if someone else has something to say about this.
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Post by sellygomezwizgrl on Aug 10, 2017 17:02:59 GMT -5
I will wait and see if anyone says anything, if not, then I will figure something out.
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Post by sellygomezwizgrl on Aug 10, 2017 18:41:23 GMT -5
inabadromance I noticed that I think it could be UV1 but im unsure.
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Post by sellygomezwizgrl on Aug 11, 2017 1:29:55 GMT -5
So I've done some testing. I saw that it has to do with the UV1. Map. Thats why the light looks like that, it basically "projects" the UV1 which has to do with weights for the body for it to morph. But with the problem that I'm having is that bad? I just need to know, So I can finish this first piece of CC I just want to make it as perfect as I can get it.
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Post by sellygomezwizgrl on Aug 12, 2017 21:51:40 GMT -5
Is there anyone that can help?
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Post by Feyona on Aug 13, 2017 0:19:26 GMT -5
sellygomezwizgrl I am not quite sure what help are you asking for. This highlighted grid can be only seen when you use sliders to morph the body. You are correct it's a projection of uv_1. No need to worry about highlighted areas or the way that grid looks as long as your custom mesh itself morphs beautifully.
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Post by sellygomezwizgrl on Aug 13, 2017 20:40:41 GMT -5
Thank you for helping and clarifying. I just wanted someone to help clarify that it wasn't a problem. Thank you! :D
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