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Post by annigo on Aug 14, 2017 5:03:31 GMT -5
Hi guys, because I like to bake the ground shadows for my objects and then exchange them with the standard map, I just search and can't find it. Where did this shadow map hide in the studio?
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Post by mamangateau on Aug 14, 2017 7:25:00 GMT -5
Personally I also cook my shadows and I place the image obtained under my diffuse texture with the appropriate mode of fusion
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Post by annigo on Aug 14, 2017 8:06:10 GMT -5
Ah okay,thank you. Let's see if I find a tutorial about it.
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Post by mamangateau on Aug 14, 2017 8:15:59 GMT -5
What graphics software you use?
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Post by annigo on Aug 14, 2017 8:30:22 GMT -5
Gimp and Photoshop
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Post by mamangateau on Aug 14, 2017 10:02:23 GMT -5
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Post by annigo on Aug 14, 2017 10:37:23 GMT -5
You misunderstood me. This is the Ambient Occlusion. *Smile* What I mean is the floor shadow, for which one practically uses the drop shadow atlas. Only I am reluctant to do it, because it is sometimes difficult to make the shadow exactly fit. So I put my mesh on a plane and bake the shade on the plane.
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Post by mamangateau on Aug 14, 2017 11:53:25 GMT -5
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Post by annigo on Aug 14, 2017 12:53:35 GMT -5
Hm, no, it's the same that you've show me. What I mean is this shadow... behind the shelf on the white plane. But it's a good example. The shelves, the paintings and the cans do not throw a single square shadow on the wall. This single shadow is mapped on the dropshadow atlas. For simple forms like rectangles, circles or ellipses, this is completely okay. If, however, the forms become more varied than in the example, one would need too much planes to give it back beautifully. You can also bake the shadows on a single plane. Then you would have to exchange the own resulting dropshadow map by the dropshadow atlas. I had it already done so in Sims 3. I would like to do it again, but can not find this atlas in the S4S.
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Post by mamangateau on Aug 14, 2017 13:59:26 GMT -5
Are you looking for this ?
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Post by annigo on Aug 14, 2017 14:02:34 GMT -5
Yeeeeees! :D Not for export but for exchange with my own shadows. :D
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Post by mamangateau on Aug 14, 2017 14:07:22 GMT -5
I found it on TSRW
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Post by annigo on Aug 14, 2017 14:24:07 GMT -5
Yes, I always did, at that time. Now I really want to set the S4S as 'my' program and thought that it works with S4S as well. Especially since TSRW was updated last February. :
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Post by mamangateau on Aug 14, 2017 14:38:42 GMT -5
I open my picture in Blender and i place my plane
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Post by annigo on Aug 14, 2017 14:45:33 GMT -5
I had cloned a base game dining chair, there is a mess, that chair don't have this map. In S4S the plain is full black. Now I've cloned an other chair (the black leather desk chair from basegame), now it has it. But can I change this map exchange in Blender? I don't want to use this shadow map.
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