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Post by inabadromance on May 27, 2019 22:39:46 GMT -5
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Post by inabadromance on May 27, 2019 22:35:30 GMT -5
hi! can you please share the blend file as well?
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Post by inabadromance on May 23, 2019 0:08:42 GMT -5
Hi! Every time you export a CAS mesh, body parts and clothing will have their shading like this. usually all along the sides and in more parts depending the mesh. you must manually fix this always before importing back. in edit mode, select all body parts ( hover your cursor and press L, front and back) then press W and "remove doubles" or from the side bar.
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Post by inabadromance on May 22, 2019 12:46:51 GMT -5
hi! the keyword here is that marvelous and clothing meshing isn't considered newbie but intermediate/advanced. so it's understandable that you might not understand some things if you haven't had experience with recolors or mesh edits or any of the small projects one usually does before actually tackling meshing. having said that, what would be exactly the step you're having trouble following? - sims4studio.com/thread/7044/finish-marvelous-designer-clothing-tutorial. - sims4studio.com/thread/1469/tutorial-create-transparent-skirt. Above are the two guides you should be following. tutorials are meant to teach you methods and techniques on how to achieve certain projects. then with that knowledge you apply that to your own item. wether is a skirt, dress or shirt the general idea is the same. the basic premise is that you must clone an item similar to what you want (if it's a top, you clone a top) with TWO meshgroups. one will have a solid shader and the other glass (mapped outside the body parts area to avoid overlapping). the rest is basic clothing steps explained in the first guide: uvmap, weight, vertex paint, uv_1. if you could explain your project more, and what part of the guides you're stuck with.. that would help a lot!
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Post by inabadromance on May 21, 2019 17:22:46 GMT -5
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Post by inabadromance on May 21, 2019 12:06:57 GMT -5
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Post by inabadromance on May 21, 2019 12:03:51 GMT -5
hi! please explain more about your project and the modifications you made. also, please share the blend and package files so someone can take a look.
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Post by inabadromance on May 17, 2019 1:53:57 GMT -5
hi! I suggest selecting all the mesh in edit mode, pick the bone from the list in the sidebar and press "deselect" to remove all weights. now select the only part of the mesh you want to weight in edit mode and click "assign". here's a basic guide on how to manually assign bones: sims4studio.com/thread/305/create-item-new-joint-assignment?page=1you don't need to be removing or adding anything. just apply the correct bones to the desired areas.
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Post by inabadromance on May 16, 2019 23:11:49 GMT -5
pontesluis20, hi! if the game is official then you should have had installed origin to play it with. please open S4S, go to settings and share a screenshot of the whole paths' window.
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Post by inabadromance on May 16, 2019 11:21:05 GMT -5
is the object you want to convert that box? is the issue here that's nude? if so, then remember that you'll need to move the uv to match the CAS texture map. the current object uv won't work. All cas items coexist into one singular texture map, and yours should to: sims4studio.com/thread/62/fix-uv-map-templateif this isn't the issue please share the package and blend file.
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Post by inabadromance on May 16, 2019 8:02:18 GMT -5
hi! have you cloned a necklace by any chance? those are a little different than regular accessories. LOD 0 has two groups ( 0 is a little box hidden within the body and 1 the actual mesh) whilst LOD1 only one. I suggest cloning some earrings and then changing the category to necklace IF that's what you wanted.
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Post by inabadromance on May 14, 2019 12:13:12 GMT -5
hi! as shown here below at 4:13; you go into weight paint mode, select the blur brush and "brush over" the desired area. you can edit the size of the brush and the intensity.
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Post by inabadromance on May 11, 2019 23:58:47 GMT -5
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Post by inabadromance on May 10, 2019 3:56:24 GMT -5
oohhh nvm! I was looking at something else completely. now zooming in I see what you're asking about. hairs don't have the head mesh included in the group therefore you're not seeing what the actual head is picking up from the current texture you have. you need to delete from the texture (and alpha) what's overlapping. and it's all that border in the middle in semi circular you see in your texture.
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Post by inabadromance on May 10, 2019 0:13:59 GMT -5
hi! I suggest you take a look at the reply I posted on this thread on how to set the materials in blender properly. I'm assuming that's the issue you're having. sims4studio.com/thread/16364/uv-conflictsif that's not the case, please share the blend and package file so someone can take a look.
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