|
Post by inabadromance on May 10, 2019 0:09:32 GMT -5
hi! I fail to understand what you mean by "flipping the hair". what's exactly the issue you're having? is the blend file not importing correctly into S4S or in game? have you properly added the geom and cut numbers accordingly? sims4studio.com/thread/10/tutorial-using-sims-studio-accessory?page=1weight transfer? uv_1? vertex paint? I'd be helpful to see the image of the issue, package and blend files.
|
|
|
Post by inabadromance on May 9, 2019 13:50:33 GMT -5
that problem usually arises when the blend file has different bones than the original package or different number of cut groups and their composition.
the aim is for your model to resemble as closely as the original item you cloned.
I suggest deleting all bones from your model and using the original package's mesh as reference if you haven't done that already.
if you need more assistance, please share the blend and package files.
|
|
|
Post by inabadromance on May 9, 2019 0:07:56 GMT -5
hi! all CAS elements coexist in one single texture regardless of the category or location. therefore, your head should be mapped only on the head space if you want to avoid overlaps. I suggest using the second texture that appears in this thread as a guide: sims4studio.com/thread/62/fix-uv-map-template.
|
|
|
Post by inabadromance on May 8, 2019 4:32:56 GMT -5
hi! What i suggest when editing meshes, is taking a look at it on object mode, with solid view and smooth shade. this way, you're going to see exactly how it's going to look in game. To remove the shadow, please take a look at this tutorial. Select the offending part in edit mode, in this case the drawer and edge split it to sharpen all edges.
|
|
|
Post by inabadromance on May 5, 2019 17:14:06 GMT -5
hi! are you working with one singular blend file? did you press A to select all bones before copying?
|
|
|
Post by inabadromance on May 4, 2019 19:59:12 GMT -5
That's alright, sorry for being vague about it since i couldn't remember exactly how it was called in S4S. I was talking about the automatic footprint option to match the size of your mesh. I believe that might be tied to the animation as well. Here's the guide: sims4studio.com/thread/4509/use-studios-automatic-footprint-feature. I suggest testing this out and saving the package with a new name (to keep the original as a back up) in case something goes wrong.
|
|
|
Post by inabadromance on May 4, 2019 19:52:37 GMT -5
|
|
|
Post by inabadromance on May 4, 2019 14:19:47 GMT -5
can you please share the package file? have you scrolled down the list?
what about the footprint you want to edit? have you ticked "match mesh" or something along those lines on the first tab?
|
|
|
Post by inabadromance on May 4, 2019 3:12:23 GMT -5
hi! one tile in game is one tile in blender. you can also clone a painting or frame, append that and use as a guide as well.
|
|
|
Post by inabadromance on May 3, 2019 19:40:55 GMT -5
|
|
|
Post by inabadromance on May 2, 2019 9:51:45 GMT -5
As i've mentioned before... you need to fix the mesh groups. Have you read the tutorial i linked? You have everything in one group, you need to have one for the main mesh and other for the shadow. ALSO, the shadow is mapped incorrectly, you need to fix that OR delete the shadow you have now and leave EA's original instead.
|
|
|
Post by inabadromance on May 2, 2019 2:10:34 GMT -5
I'm solely speaking of your blend file that's the only picture I'm seeing. you currently have everything in one meshgroup. S4 doesn't work like that. each element should be in their own group. the basic premise is that your blend MUST be exactly as the one you exported so that all elements are imported back correctly. sims4studio.com/thread/826/create-object-mesh-package-existing
|
|
|
Post by inabadromance on May 2, 2019 0:46:57 GMT -5
hi! deleting a group in blender isn't going to delete it from the package. you need to move the shadow plane that's currently in your only group to their dedicated mesh group. go into edit mode, select the plane and press P and then "selection" to separate it. your main mesh will have cut number 1 while the shadow 0.
if this doesn't help, please share the blend and package files.
|
|
|
Post by inabadromance on May 1, 2019 20:45:51 GMT -5
dibellaa unless you removed doubles to the whole mesh (which you shouldn't do), then you need to hover the part you want to select with your more and press L to select it. then press delete. if you can't see it because of the clothing, then select that first and press H to hide. get rid of the body parts and press ALT+H to unhide the dress.
|
|
|
Post by inabadromance on Apr 30, 2019 9:57:13 GMT -5
you need to upload the files somewhere such as Dropbox, simfileshare, mediafire and then paste the sharing link here.
|
|