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Post by autobanned on Jun 1, 2018 8:01:04 GMT -5
is there a limit to custom bone that you can add to sims rig? i tried to add 16th bone but it always made the game crash, :(
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Post by autobanned on Dec 30, 2017 11:01:51 GMT -5
hi all, i have used a lovely custom cas room by brujah or annet85, but theres only one mirror, and now, i wanted to add another mirror, but i didnt know how to add it. (juts for my own use)
is there any tutorial for this? or someone can help me?
thankyou
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Post by autobanned on Dec 25, 2017 9:30:53 GMT -5
looks like you accidentally moving b_root__ bone on female rig
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Post by autobanned on Nov 5, 2017 6:17:38 GMT -5
Hi all, need help about head default replacement, i have re-create head mesh and create override cas in sims4studio 3.1.0.2 wishes, import the mesh and try it in game, and yes it change default head mesh. but unfortunately a cannot change shape for lips, nose, eyes and ears is there any additional step, so the lips, ears, nose and eyes can be re-edited in cas game ? file
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Post by autobanned on Sept 17, 2017 0:30:36 GMT -5
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Post by autobanned on Sept 16, 2017 23:49:57 GMT -5
I try to make tounge in sims 4, i already add tounge bone in s4s, and put the custom rig package in s4s mods folder make tounge mesh in blender and add tounge bone in vertex group, but failed when tried to import back the mesh to custom rig error log : pastebin.com/GuVU3YUndid i miss something here? tried with blender 2.78, 2.76 but same error
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Post by autobanned on Jul 23, 2017 2:11:26 GMT -5
here the link to package in dropbox dropbox2AF0A8AE and f1palette data is gone even when i just export the clip, then import back to package without doing anything to the clip.
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Post by autobanned on Jul 22, 2017 10:36:21 GMT -5
i try to make walk animation overide, i export clip walk animation using s4pe from clientfullbuild package then import blender animation using s4s, but after i import the animation, value of channels to target 2AF0A8AE and f1pallete is gone (even with unmodified clip, just export and import back to package) sample pic (after re-import clip) because i think without channel that target to 2AF0A8AE and f1pallete value, the sims just do moonwalk (she/he is walking, but stay in the same place) i test it by delete value from f1pallete or channel target to 2AF0A8AE what i'm try to accomplish is to re-add value channel to target 2AF0A8AE and f1pallete (even i didnt sure this will make the sims not walk in the same place)
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Post by autobanned on Jul 22, 2017 8:44:51 GMT -5
does Sims4studio support to edit FrameData on Clip Channels ? because every time i try to change value, save it then all the value in frame data become all zero here is sample pic for if i try to change 19 to 18 (or any number) then save it then i look back to framedata value, but all value change to all zero (sample pic) is there any tutorial to input value on framedata? i try this on 3.1.0.1 wishes s4s version
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