|
Post by dustflwr on Jul 12, 2016 17:56:25 GMT -5
Poo... Oh well, thank you both of you for your replies! ^^
|
|
|
Post by dustflwr on Jul 12, 2016 8:22:10 GMT -5
I'm saying that every hair I choose is recolored with the same colors, and when I choose this one hair, the last one in that gif, it's defaulting back to the base game platinum blond. It's like the game doesn't recognize that, that hair has the same colors as the one I had selected before it.
|
|
|
Post by dustflwr on Jul 11, 2016 19:19:32 GMT -5
First, I'm not sure if I'm missing something or if this is a bug. If it's a bug I apologize for posting here but I didn't want to add to the bug thread for no reason. So I recolored a hair and when I choose another hair in CAS that is using the same color it changes either to EA's black or platinum blond. I'm not quite sure what's going on or if I missed something? I've been changing the SecondaryDisplayIndex, all the recolors I've made are using the same numbers for the SecondaryDisplayIndex so I'm not sure what's quite happening here. Here's a GIF to explain because I'm bad at words. If you need it here is my recolor. And here is the original mesh. And all the recolors use 5005-5120 for the SecondaryDisplayIndex.
|
|
|
Post by dustflwr on Jan 19, 2016 13:31:44 GMT -5
Yeah, someone talked me through the uv mapping and things for making it an accessory after I posted this thread over on tumblr. Of course after that was when I finally decided to play test it and all my other issues came up.
Now I'm just trying to get an RLES image to work. I think I figured out how to get a .png with an alpha, but whenever I try to import nothing happens at all...
|
|
|
Post by dustflwr on Jan 18, 2016 17:45:19 GMT -5
Well I managed to fix the clipping I had, but going in game I realized that when sims bend their arms it clips and it also has issues with the texture going onto some other tops. Just going to make it a top instead of an accessory. Thank you for your help though! It really did help with what my issue was at the time.
|
|
|
Post by dustflwr on Jan 17, 2016 18:45:33 GMT -5
But even with all the sliders all the way down, muscles, fatness, and breast, unless they're wearing a bra or bikini top the shirt shows through. i.imgur.com/SgXXC7P.png
|
|
|
Post by dustflwr on Jan 17, 2016 17:30:24 GMT -5
I think I've got it, thank you! For the clipping on the front, is there a way to fix that? Do I try to pull it out more? Or would that ruin it?
|
|
|
Post by dustflwr on Jan 17, 2016 13:21:43 GMT -5
Hey everyone, sorry for the vague title, but I'm not quite sure what exactly the problem(s) are for this jacket because I'm pretty much completely new when it comes to meshing things. So I've been trying to make an accessory jacket from that biker jacket shirt that came with get together, but I'm not sure how to fix these problems I'm having. My first issues are in these images someone took from their game. I can't see the issues with the sleeve or the back in my game. I've tried changing my settings both higher and lower, laptop mode on and off, and I just cannot see them. Using links because they're big images. i.imgur.com/groJUT6.pngi.imgur.com/OHZug0b.pngAnd when I open it in my game I see that all of my sims show through on the top, I've tried messing around with the weight and muscle sliders as well as the breast slider and nothing changes it. i.imgur.com/hI0dgv2.pngSo yeah, I'm really not sure what to do for this... I'm using S4S Sugar 2.6.1.1, Blender, and Photoshop CC. Here's the mesh and the package file if you need them, and thank you for taking the time to look/help me out.
|
|