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Post by roundog_moz on Feb 26, 2022 7:16:45 GMT -5
Hi, uplayr94! Did you manage to put the facials in the mmd file? I'm dying to find out how to do this, can you help me? When I save the file in blender, the dance works perfectly, but without the facials. Hello. sorry this is not message to me, but I have converted several MMDs to sims, perhaps I may be able to answer this question. (my works here) sadly, MMD and sims can't simply convert facial expressions. because the sims uses "bone" for facial expressions, but MMD using "shape key"(deform mesh) for it. In order to convert facial expression needs a little technique. example, I using "driver" to link pose library to shape keys. Maybe there are other easier ways... anyway I hope this helps you to find something useful.
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Post by roundog_moz on Jan 25, 2022 10:00:05 GMT -5
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Post by roundog_moz on Jun 27, 2016 8:54:18 GMT -5
oh god! thank you so much for swift response, I clearly got it!
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Post by roundog_moz on Jun 27, 2016 1:04:53 GMT -5
hi there. I trying selective clone and I can't find "OK" button in mini window. :-[ is it just my PC? I would appreciate it if I could get some advice. oops. my PC: Windows 7 Home 64-bit, radeon R9 380X (catalyst 15.11.1), studio version 2.7.0.6
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Post by roundog_moz on May 14, 2016 2:16:19 GMT -5
hi Izura. possibly able to answer your several questions. 1) bind clothes and hair to "blank(naked)" model first, get .blend file of clothes/hair what you want to wear, combined all mesh layer and save. second, open "blank" .blend for make pose, append clothes/hair's combined mesh object into it. third, at clothes/hair mesh layer's "modifier" tab, change "geom_skin(armature modifier)" object target to "rig". and I'm sorry I not know the way of load sim model to Blender. I guess that body/face shape of sim managed by the bone what prefix "CAS" attached and these data is stocked somewhere in "Tray" folder.. :-/ 2) separate, copy/paste animation so, you want to delete animation data from model(armature)? if it's so, you can delete animation by the right click menu in out-liner window. next, when you want to copy/paste animation(action) to other model, you can use "action editor(dope sheet -> mode:action)". 3) world "world"'s color setting is in the theme setting(file -> user setting -> "theme" tab). I think your question is more relate with Blender. If you'd like to find more detailed, maybe you can find an answer in Blender's forum/reference. cheers!
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Post by roundog_moz on Feb 7, 2016 1:03:59 GMT -5
hi! I've same issue too. I put 7 poses in package but I can't see #7 pose in game. game version: PC 1.15.55.1020 pose player version: V3 here's my package. 1drv.ms/23QNp3bI'd appreciate your telling me if there's any wrong doing.
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Post by roundog_moz on Jul 28, 2015 14:26:22 GMT -5
could I join here? all my stuff are really really welcome to recolor, arrange, conversion, and anything you want moznoz aka roundog. my tumblr page is: roundog.tumblr.com/tagged/s4cc
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Post by roundog_moz on Apr 23, 2015 18:46:57 GMT -5
thank you for give it! and I'm done now, here. XD 1drv.ms/1Jinxo3 (onedrive) I tried to matching with in-game text. hope it work out well.=)
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Post by roundog_moz on Apr 21, 2015 12:18:45 GMT -5
hi again! can I get JP translation resx file to translate the new version?
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Post by roundog_moz on Jan 24, 2015 21:45:04 GMT -5
Hi! thank you for answer me!
here's Japanese translate. Not correct translation of original word, I imitated these in Japanese UI. and here's utf-8 .txt
I will be happy if I can be of any help. X)
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Post by roundog_moz on Jan 24, 2015 18:58:25 GMT -5
Hi! I'm Japanese, I would like to assist translate.=D I'm sorry to bother you, could you tell me the character code which is being used? (utf8 or euc or s-jis?)
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