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Post by Aquamarine-DreaM on Oct 28, 2018 6:35:44 GMT -5
Hello! Is it possible to remove this shadow in corners of objects? Right shelf made by workshop (not my object), we can see that shelf is "clear". Other shelfs made by me in s4s. I removed the field "light" in s4s, but it did't help. Help me, please)
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Post by Aquamarine-DreaM on Mar 5, 2017 7:54:21 GMT -5
Yes! Thank you very much!!))) :-* :-* :-* Problem is solved!
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Post by Aquamarine-DreaM on Jan 29, 2017 3:51:57 GMT -5
Hello! I really need help. This problem I have for a long time. I make new mesh сomposed of several parts. This i do: new uv-layout for each part , then combined group and get one mesh with uv-layout. But when I use ЕА-mesh (as a base) and combined with new group, my UV Layout looks like a point in corner of UV-map(((( I do not understand which is why this problem occurs. This group - EA-mesh+my new part, right - UV layout of mesh I identify the group to merge them into one. I get the one group where part with EA-mesh UV Layout looks like a point in corner of UV-map
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Post by Aquamarine-DreaM on Nov 27, 2016 6:28:27 GMT -5
It would be nice to see a lesson on different types of light and their parameters (what affects) :-*
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Post by Aquamarine-DreaM on Aug 29, 2016 11:40:18 GMT -5
orangemittens, thank's your answer! ;)Topic can be closed!
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Post by Aquamarine-DreaM on Aug 27, 2016 13:11:55 GMT -5
When they export as that file, have you tried changing the extension to either .dds or .png...and see if they will open then? It could be that Studio is still exporting them as the correct type, it's just sticking the wrong extension on the end of the filenames... Yes, if changed to .png format can be opened. But then it will work with each file. Similarly, if I simply export the texture of the same number of swatches, only be once the correct format
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Post by Aquamarine-DreaM on Aug 27, 2016 12:33:46 GMT -5
Hello! When I use "Batch export" for one texture, file is saved in the DDS / PNG / jpeg format (ok). But If i have a lot of teture and i want to export this I use "batch export". Files are saved in an unknown format, and I can not open them in a 2D graphic editor. How to use this function (Batch export)? Is it possible to download all swatches at once?
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Post by Aquamarine-DreaM on Aug 22, 2016 12:06:37 GMT -5
Hello! There is very useful Lesson, but I have some intresting thing. Everything works fine when the objects come from the same category (ex: Uncomfortable bed (change the reference to the object) => comfortable bed).But not always work correctly when objects of different categories:decor => functional bookshelf. As an example, I will describe this situation: I chose a decor books I want to make it here this functional bookshelf I change lines Tuning (object_Sculpture_NoView=>object_bookCaseFloorGFSlanted2x1x3_01) and TuningId (109495=>38819). But in the game Sim does not use it as a bookshelf, if there is one in the area.Modified bookshelf acts "button." That fileUse it when only one bookshelf in the house (ok) and when there are still other bookshelf (as "button") to see the difference in the subject Is this due to the peculiarities of this clone?
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Post by Aquamarine-DreaM on Jul 21, 2016 13:26:47 GMT -5
Kiara, Yeah! Thank you so much! The glass objects it works !! But with other material (not glass) - transparent material (ex) - the lesson did not work.
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Post by Aquamarine-DreaM on Jul 21, 2016 12:40:42 GMT -5
UII! It works! It turned out, it's so easy!But I have another problem.I made a new mesh, added transparency. On the front of the form - it is normal. But from the side visible polygons! Can this be fixed?
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Post by Aquamarine-DreaM on Jun 25, 2016 11:53:39 GMT -5
Om...It's new mesh. UV-map I tried to work with the material. Glass group has the ability to "PhongAlpha" (as EA-object). I cheated on "GlassForObjectsTranslucent" - transparent table, but can not see objects that are underneath or behind this. "PhongGlass" result is the same as that of the PhongAlpha.
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Post by Aquamarine-DreaM on Jun 25, 2016 11:12:04 GMT -5
Hi! I want to deal with glass objects (for example, a glass coffee table). Is it possible to make the glass without distortion? If you look directly at the table, else fine. But if you look from the side, then see the strange triangular distortion. It is really correct?
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Post by Aquamarine-DreaM on Jun 10, 2016 9:32:36 GMT -5
Hello! We have slot editor in s4s. Сan I change/delete the position of flame in the editor(steps 20-30) ? I think it's easier))
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Post by Aquamarine-DreaM on Jun 2, 2016 9:46:10 GMT -5
orangemittens, Yeah !!That's what I need!!Thank you so much! Very simple and easy way !! Problem is solved)
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Post by Aquamarine-DreaM on Jun 1, 2016 13:58:44 GMT -5
j, thanks. But the number of polygons is increased by 2 times. I found (at random) EA-clone, which allows two-way curtains. Result
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