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Post by purrdalecki on Dec 4, 2018 10:28:02 GMT -5
Buried in the sand pose pack The website I posted cc to has changed it's TOU sooo I'm reuploading this cc of mine here. I made it ages ago though, so I don't think it has thumbnails anymore, but it *should* still serve it's purpose as a pose pack. Tell me if you run into any problems though. To set it up, you'll need the pose player mod and teleport any sim mod from Andrew's studio. And then you will need to go into build mode and put 3 teleporter statues down in the same space, teleport your sims there, then make them do these poses with the pose player.
P.s the files have "GalraVeins" in the name because that was my account on the website. You can change them to say Purrdalecki if you want though, this was just a quick reupload.
Alternate download link for my pose pack (dropbox): here
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Post by purrdalecki on Aug 31, 2018 19:03:49 GMT -5
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Post by purrdalecki on Aug 24, 2018 12:36:31 GMT -5
Have some more codes:
fDLr5bSXKzFl2SEndCEsKNdA7IHiehYw TLHTjOSVTgGSw6zQKw8dF6FpSAj2hslA dKFyakjEtneHMsiyygCYCnUACaIag3GN M2oJBCWQPIwVqvThs7QD2XA5cE3grYv1 r4Cc4nAbQG8i3wVyBNeSZtQeVYwGpsDU qct9EdOG6JrPHHqPAOdpH9cBO7WRBIUc SDM0x6rjGdvo0t8LBkkqlCijwVwsBbYH jQPGUq5qI7GbJqS9y1vFbqlZmiTnYhHo 3CdEBFux4wAFkHQDJtCppuvfPn0zN7Vi kw1bHcLdwdfnGQ517XEvi4vGNGXPKfCv
((:
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Post by purrdalecki on Jul 29, 2018 6:59:45 GMT -5
kB1s2rZL8Fqq37o6nEH65oH5DqPrrUHs 7h0j4MSoimAefw09EMgvpaurzN2VEfJy si9ARQZ8KEk5O4hA4gN85nfKP1vHEDNu vIqbnNg5jrg9GDq2ApBCcjOG2qsff0Yt ZzGgfGodpjtoQX6bb0PHPlZAT3pFrTxw q2q95azHGvJGvxQ5EVcOXLBEyXO4rNke LUfiRYhZcwZBJwyuTagM8gUi1U3pImF6 5gqzlIw7FmPtnf249NTx446TJsjda3f6 8Dx57N8D83g2lk3PI4juo2dXAUvhRHST MiG0LBF1LpVDhmOXmuu1LIK4px2s2oHg Hi, I used the code "q2q95azHGvJGvxQ5EVcOXLBEyXO4rNke", if that's ok, thankyou for uploading some referall codes.. ^^ Here are some of mine if anybody needs one: rEHZTL8fJCQ3j14YRz2IVnZqUx9KogHY FDb9QUtK7AmvjaopNCEZ7m8la98oeGMe 4seQGbTbGpbA4gpl0HoJkc9PmMfGhsFC oeQiJL6FIGksx1MYQD9Jq4BFtXbJcqwm wNxl8v1ZqWQ5kLyuuKErBTtNQtZydCrW LkbarjV4ieCAdlrWVV6mV6ZVw7WyGbDt re4UK7GLnhE9eLFpd0R1EVqCXohJZwJJ fl3NoLVy9KSqjC7KXhIvlluKTa0EW9Bd wZfShKhLpRllErzuNesfwMBgz8RBw9mj SGwImLmHYHYfzQKa0P4JFCKN6ocSSsD2
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Post by purrdalecki on Jul 9, 2018 8:09:18 GMT -5
@nouchcka Okay, thankyou! For some reasons , the medium and small hair wrap won't work :/ However , the long one works perfectly fine ! Here is the link to download it : www.simfileshare.net/download/606714/In CAS mode , you can find the hair wrap into the glasses section in accessories. Here is a preview : imgur.com/6HJvS4hHope you like it ~ Thankyou so much! And I don't mind about the other ones not working anyway, because the wrap you made fits fine with the hair I'm using, so it's okay. Thanks again
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Post by purrdalecki on Jul 9, 2018 7:20:37 GMT -5
@nouchcka Okay, thankyou!
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Post by purrdalecki on Jul 9, 2018 4:56:22 GMT -5
Bump??
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Post by purrdalecki on Jul 8, 2018 15:48:14 GMT -5
There is a mod that does that already, if you would like to download it...? You can find the mod here, and then look for the files that say GP04 in them because those files have the vampire ears unlocked for humans. Don't use both of the files though, as the file with "no random" at the end means NPCS and townies will not be generated with these ears, there is a small possibility that they may but it is rare, and then the one with "random" at the end means that human NPCs and townies can randomly generate with the vampire pointy ears, so you should only choose one of those files. If you don't want to download that mod and instead want to make the mod yourself, then Idk how to help you, sorry!
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Post by purrdalecki on Jul 7, 2018 19:20:01 GMT -5
Hi, if you don't know what a hair wrap is, here is a picture: If you want more examples you can find more on google images under the search "hair wrap." So, basically, I want this as an accessory for adult females. I don't want any beads or charms on the wrap, just the string. I understand it won't work with every hair, but I don't mind. For reference, if made, I am planning to use this accessory with isjao's maple hair, so the wrap needs to be short-ish, although it would be nice, but it is not 100% needed, for it to come in multiple lengths - short, medium and long. You don't have to stick to the colour scheme of the picture, it is just an example, I would probably prefer a colour scheme of rainbow or different shades of pink for the wrap, but it is up to you. It can't take up the texture space for rings though, because my sims already wears an accessory that takes up that texture space. The closest thing I could find to what I want is this, but that isn't exactly what I want, so I'd like this made instead, but you can take that as proof that something like this can be done, since that accessory is similar. Thank you.
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Post by purrdalecki on May 2, 2018 16:50:26 GMT -5
I downloaded your mesh. Part of the problem is your mesh is a bit of a mess. You got vertices that are overlapped and doubled. You have vertices & edges that aren't connected. (which will cause problems when trying to UV unwrap). You're going to want to clean up your mesh so you can get a more expected result when you unwrap. I understand that the EA meshes are a bit of a cluster eff when you download them, my suggestion is to clean them up (and selectively remove doubles), before you start editing the mesh, otherwise you're going to end up giving yourself a lot more work. PS Red vertex means its pinned (not seams) I dunno why they are pinned its odd. To clear the pins, press A, to select all of the UV, then Alt-P to clear the pins. Aduah Clearing the pins made the unwrap much neater, thanks, still a bit wonky but probably down to the mesh as you've said. I don't understand how to connect edges and vertices though, I know how to remove doubles of vertices, but I'm not sure there is an option to remove face doubles in the blender interface but I remember going in and deleting them manually and being sooooo confused as to why there were so many random faces inside my mesh but I definitely remember deleting as many as them as I could find. I do think though I must have created some of said doubles because I'm just playing around in blender to learn so I'm testing what things do and I might not get everything right. If you could link a tutorial or explain what I can do to fix my mesh that would be cool, but obviously you don't have to. Thankyou for your suggestions.
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Post by purrdalecki on May 2, 2018 4:04:49 GMT -5
Heres a trick. If you select the only the faces you wish to unwrap, then press u to unwrap them, it will unwrap only the selected faces and won't show the other UVs on your grid while you do so. So you can effectively 'unlink' faces from others in your uv without having to worry about marking seams. Marking seams only makes sense when you have something round (forexample) and you want to be very careful about how they reconnect. If that isn't a concern, like in the one area you are showing that isn't connected to anything, then the method I mention above is the fastest easiest way (IMO). Aduah Thankyou for the reply! I tried that now, it still turns out odd though: I think the red dots are supposed to represent marked seams but I don't really understand why because I don't think I put any seams there. I unmarked seams just in case but they still show up. And I looked up seams not clearing and someone said it could be sharps instead of seams although I don't know what that means but I cleared sharps anyway just in case but the red dots are still there. Smart UV project unwrapping isn't much better.
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Post by purrdalecki on May 1, 2018 18:08:06 GMT -5
Firstly, I have very, very little knowledge in blender. I am new to it so please try not to use tricky terms when explaining things and try to explain as much as you can, please. I'm using the latest s4s and blender 2.76. My main problem I have is I don't know how to unwrap my second zip as neatly as I did the first one. If you see on the picture, there is a long, pointy face coming from one zip. That happens every time I try to unwrap it, either that or I get loose faces that don't join up to my zip. I think it's because some of my faces in the zip aren't attached to each other but I have no idea how to attach them to one another. I know marking seams can help for neater unwrapping but I don't really understand where to mark to the seams though I've watched and read tutorials, I just want my second zip to be a big vertical line like the other zip I did. Picture: The collar is not a problem, I know I have to resize that on the uv map and get it a texture and move it, I will do that. I think I have another problem though, some faces show black even if I line them up with a texture that definitely isn't black. I tried flipping normals and it achieved nothing. Other than that, if you could look over my .blend file for any additional problems you can tell me how to fix I would be very grateful, but maybe only point out very big problems because I don't have any knowledge for fixing said problems so I'd like to tackle the big problems but maybe let small ones slide if it's not something very noticeable that someone would notice whilst using the jacket in game. I hope this is the right place for the forum, I'm sorry if not! Here is my .blend file, thankyou: Jacket
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Post by purrdalecki on Apr 7, 2018 16:15:43 GMT -5
Can anybody provide an up to date version of it? I'm not trying to make a mod, I just want my game in German so I can learn a little and my game doesn't come with other languages than English under the game properties in origin. I edited the registry and now an error comes up whenever I try to open my game but the error is in German! So I must have done something right, I'm thinking maybe since my strings file still shows as Strings_Eng_Us which is English strings, maybe I need the German strings for it to work?
I'm not sure but I want to test this out so if you are German or you play the game in German, can you provide your strings file please? This is the path to my strings file, but yours might be different: Computer > C drive > program files x86 > origin games > the sims 4 or die sims 4 > data > client > and then Strings_De_DE.package maybe Idk maybe it's called something different in German but I know that de_DE is what I used to put the registry stuff in German.
Thankyou if you can help me or if you know how I can get my game in German a different way please don't hesitate to tell me, fyi I don't have the RldOrigin.Ini file for some reason so I can't edit that to change my language.
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Post by purrdalecki on Jan 31, 2018 12:44:58 GMT -5
purrdalecki in edit mode face selection select any face on a shirt, press CTRL+L, this will select entire mesh or a piece of it if it has split edges. Select 1 face on each side of shirt mesh mesh, press CTRL+L again, if you selected everything right and shirt got highlighted press H to hide these faces. Crop the jacket to your liking. When you are done editing it press ALT+H to unhide the t-shirt. I was not very good at following this so instead I just deleted the piece of top that came with the jacket entirely, and then I put a full shirt beneath it. But I cut out the pieces where the shirt went under the jacket. Sorry if that's what you were saying to do, I'm new to meshes etc so I have a hard time understanding some instructions. Thanks for the instructions though
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Post by purrdalecki on Jan 27, 2018 18:36:03 GMT -5
Hi, I am wondering how this works for cropping only part of a mesh? I'm trying to crop a base game jacket, but I only want the jacket cropped and not the shirt under. I don't think I can just try removing the bits of the jacket I don't want as I don't think there is any actual separate shirt under the jacket for me to get to, if this makes sense. I've tried cutting bits off other shirts and merging them with my mesh but you can tell I have mashed two meshes together because the original mesh sticks out slightly, like this: Thanks if anyone can help with my problem. :D
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