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Post by Elissa Pickering on Sept 8, 2019 13:47:49 GMT -5
As of 1.55's patch, Teleporter is now throwing the following LastException, andrew ... We've seen it several times on Discord. <?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>d6de4bf8b42dd55d753fa4</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-09-08 14:20:39</createtime> <buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature> <categoryid>SimTeleporter.py:54</categoryid> <desyncid>d6de4bf8b42dd55d753fa4</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'CommodityTracker' object has no attribute 'set_all_commodities_to_max')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "C:\Sims\Projects\Sims 4 Python Script Workspace\My Script Mods\TeleportAnySim_Script\Scripts\SimTeleporter.py", line 54, in max_commodities
AttributeError: 'CommodityTracker' object has no attribute 'set_all_commodities_to_max'
rtim=0</desyncdata> </report> </root>
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Post by Elissa Pickering on Jan 1, 2018 19:12:45 GMT -5
Just wanted to drop in and say Happy New Year!!
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Post by Elissa Pickering on Jan 1, 2018 18:26:36 GMT -5
Happy New Year! I haven't got time to break all these errors down, and TBH, I don't know what they all are, anyway. (I'm good, but I'm still no coder. ) Feel free to come to Deaderpool's MCCC Support Discord, and drag and drop the text file into our general support channel. Somebody will take a look, and the Team will try to help. A 50/50 would be my suggestion for any "do it yourself" types. Hope this helps, and that 2018 is a great year for all!!
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Post by Elissa Pickering on Oct 20, 2017 5:56:03 GMT -5
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Post by Elissa Pickering on Jul 12, 2017 12:17:31 GMT -5
Has the updated version been uploaded yet, SACRIFICIAL ? We're still seeing errors on Discord coming from 1.3.
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Post by Elissa Pickering on Jul 6, 2017 10:43:21 GMT -5
I've been testing this a little. (snip!!) I wish I could help, but, I don't know anything about fixing things like this, just finding them, sometimes. At this point, all I can say is, good luck! Hope you find the snag. A lot of people seem to really like this mod. Hello, thanks for the information. the interaction "RefName" 12063308557325283668 _ is referring to "DG:ExtremeViolence__Mixers_Death_Mourn_Serial Killer" , I just looked at the interaction and it is set up fine and shouldn't generate any errors. Andrew sent me a PM pointing Me to the right direction and he mentioned that some people are getting random errors and some don't for Me I didn't get any errors when I was testing, I'm not sure why is this happening. I will inform You if anything happens regarding this error. EDIT:
Thanks to Andrew I was able to locate the problem and should be fixed now. I will update the mod soon but I will wait to see if there are any more reports. Thank You.
Please tag me, SACRIFICIAL when you have uploaded the updated EV files. Several on our Discord are really missing your mod. Thanks!
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Post by Elissa Pickering on Jul 6, 2017 7:48:31 GMT -5
I had a Swedish player check the menus. Fine in that language, SACRIFICIAL . I don't know what's going on with French, I haven't seen anybody yet to ask. (I don't know many French players.) Top: Submenu:
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Post by Elissa Pickering on Jul 5, 2017 10:35:40 GMT -5
I've been testing this a little. Doesn't matter what mods I have in, or if I have them in or not. At load, I get this error (short enough to paste in, I prettied it up with notepad++ XML Tools Extension):
<?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>5eeb7f7d76645637595cfe15</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2017-07-05 10:57:04</createtime> <buildsignature>Local.Unknown.Unknown.1.31.37.1020-1.200.000.286.Release</buildsignature> <categoryid>tunable.py:2108</categoryid> <desyncid>5eeb7f7d76645637595cfe15</desyncid> <systemconfig/> <screenshot/> <desyncdata>[cjiang] Caught exception loading reference. RefName: 12063308557325283668 Manager: InstanceManager_interaction.
 TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 148, in c_api_server_init_tick
 File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 149, in start_service_tick
 File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 327, in start_single_service
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 654, in load_from_xml
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 699, in feed
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 743, in _load_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 792, in _load_tunable
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1379, in load_etree_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 339, in load_etree_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2108, in load_etree_node
 ValueError: TunableReference is set to a value that is not allowed by its class restriction.
 </desyncdata> </report> </root>
I loaded it up (pie menu works fine in English), killed one sim with a gun, killed another sim with a knife. Seemed to work okay. BUT, after the 2nd death, my game Crashed when I tried to exit. I got a lastCrash out of that, but no new lastException (which I would have found more useful).
I can't find anything useful on that TunableReference error. My google skill is failing me there.
I wish I could help, but, I don't know anything about fixing things like this, just finding them, sometimes.
At this point, all I can say is, good luck! Hope you find the snag. A lot of people seem to really like this mod.
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Post by Elissa Pickering on Jul 1, 2017 6:41:19 GMT -5
Oh sorry now I see this big space to reply Oopsegwarhammer I'm new here and could not find the reply button so forgive me for quoting the post. I have a problem not with MCC but wicked whims I continue to get an error code such as the one mentioned in the post. I noticed that most of the animations had been updated but not some of the others, I've tried mentioning something about this to the creator with no respond. Have you heard anyone else having an issue with Wicked Whims? Should I just take it out? I really love this Mod so hopefully I can get some clues as to what I should do. Thank you and I loved that you informed us not to shut the error messages down because I may have done that and on the other hand it is in how we say something and so nice of you to make that point thank you again Read more: sims4studio.com/thread/9085/update-extreme-violence-mod?page=2#ixzz4lWqadrfNWhen I installed the updated WW mod I only installed two of the interactions Anarcis and Amra72...Many of the interactions were not updated and I believe were causing the exception errors. Since I removed the Extreme Violence mod, I haven't had any exception errors. I have MCC and WW among a few other mods, which have all be updated to the latest patch. jgray08 I agree with tigersimi53 that the current versions of MCCC and WW (base) do work fine together. It's very likely some outdated animations you have that are causing trouble. I'd see what's been reuploaded this month, and drop any that haven't been. (I don't play with WW, but I know people who do.)
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Post by Elissa Pickering on Jun 24, 2017 4:17:13 GMT -5
No worries Elissa Pickering , and I totally understand the frustration. Once a piece of lore gets established it's difficult to get the correct information out there. You're doing great work and I don't want to imply you've offended me or suggest the good information you're sharing is unwelcome. I apologize if that's how my post came across. I have a feeling you'd have to work a lot harder to offend me, than I might need to, to offend you, orangemittens . I'm a little like that, sometimes, shoot first, ask questions later. I just don't ever want to get on your bad side. (I'm not saying I think I did... just that i REALLY don't want to.) I've seen you (respectfully) disagree with people (see: MTS) before. Impressive, and a little bit scary. My contributions to the Sims community are pretty small, compared to yours. (It isn't about that, but, that's just a fact. We do different things.) You don't owe me any kind of apology. You were right, I COULD have said what I did in the "first" post a little better. (Edited it, too, after yours, BECAUSE you were right.) Thanks for this. Made me feel good. Hearts and flowers all around, eh? Happy Weekend!
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Post by Elissa Pickering on Jun 23, 2017 9:29:24 GMT -5
My bet is that modders who are telling players that turning off error handling will fix problems with CC believe that this is true. It isn't that they aren't telling the truth. They're just incorrect. There's a difference Saying the former is suggesting someone is lying. Saying the latter is pointing out they are mistaken. Being the Voice of Reason.. another of your many talents, orangemittens Those (any) modders/creators (and players, too!) could easily try it for themselves and see what happens, preferably before sharing this kind of misinformation with people whose games might have just blown up. With MCCC, with MCCC without error catching enabled, and without MCCC. They will see the same errors. They will just be presented differently. The last 2 tests will both require looking in Sims 4 manually, and that won't necessarily "connect" an error with its reason, the way a live "on the fly" notification from MCCC when the error HAPPENS often does. Anyone, modder/creator/player alike, is more than welcome to come see us on Discord for help with lastExceptions. Using MCCC is not required. We have general channels, also. Come see us. We won't bite. We'll help if we can. Our new General Support chat channel link is: discord.gg/Xfn9xrR (Because 95% of the time, MCCC is NOT part of the problem, so there's no need to troubleshoot these issues in MCCC-specific support channels.) Usually, we recommend the 50/50 test with just having your Resource.cfg and MCCC in /Mods to start. Sometimes, we get lucky and an Exception will mention files by name... but that's uncommon. I can't tell you how many exception files Deaderpool has looked at since June 1... but it's been over 400 for me (his count is higher), and still going strong. We *might* be able to help. Knowledge is Power. We don't mind to share what we've figured out. I will grant you that I get a little heated when I see people creating mods/cc tell players to turn off the one feature of MCCC that can help players find their broken files. Whether it relates to "that" creator's files or to someone else's, is not as important to me as the idea that people "with authority" (modders/creators) should not be seemingly disrespecting Deaderpool's efforts toward helping players clean up outdated/broken files in their games. No One is FIXING anything, just by disabling that setting. Just hiding what's still happening from being acknowledged from within the game. Anyone who simply turns the setting off, without also removing or updating the mods or cc causing the error, WILL still see new lastExceptions in /Sims 4. Window out, they'll be there. This isn't the only place I've seen "turn it off" offered as a "solution." It leaves a bad taste in my mouth. orangemittens I sincerely apologize to you, to SACRIFICIAL , and to anyone else I may have offended for the way I phrased my previous post, but not for what I said.
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Post by Elissa Pickering on Jun 22, 2017 22:30:40 GMT -5
Here's a lastException I got as soon as I entered the game. SACRIFICIAL I even took out MCCC just to be sure. This is from your mod alone. www.dropbox.com/s/np7n5bxhlwiwcpq/lastException.txt?dl=0NONE of you playing with MCCC are doing yourselves any favors by disabling the error catching. It's the equivalent of hiding your head in the sand. Modders who are telling players that turning it off will fix their issues are NOT telling the truth spreading misinformation. Turning off error catching NOTIFICATIONS does not mean you are not having errors. You just can't see them as they happen, without that enabled in MCCC. If you look in /Sims 4, you will see a lastException.txt if any mod or cc file you have is not working properly.
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Post by Elissa Pickering on Jun 17, 2017 20:41:50 GMT -5
Bring us one of these exception files to MC's Discord. discordapp.com/invite/AUJ8RAaI've probably seen 300 lastExceptions from players since June 1. Deaderpool has seen more than me. Maybe we can help.
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Post by Elissa Pickering on Jun 4, 2017 5:33:19 GMT -5
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Post by Elissa Pickering on May 30, 2017 14:56:10 GMT -5
hammer: you mean the LastException.txt file in my documents folder right!! and can you pinpoint exactlly where in there to check, its a large text though its size nearly 2 or 3 mb Go through your files. Mods/CC. All of it. The 1.30 patch does not like several 1.29 or earlier files. If the error file is that big, I recommend using the 50/50 method to go through your /Mods folder. Pretty sure bet you have files that are not going to work until you see about finding updated versions.
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