Hi! I would suggest re exporting the original hair and comparing mesh groups (with their cut numbers). You might be mixing them around. If you want someone to take a look please share the package and blend file. If you have the original hair's blend too
Thank you for the response~ I figured out the problem. I had the hat uv maps in the wrong area. They were where the hair uv maps were supposed to be. so the hat was acting as hair and not a hat My mistake
Post by mochachiiii on Nov 20, 2017 10:28:10 GMT -5
Hiyah everyone okay so I need help. I've been trying to make this converted hair hat compatible for like 2 days now. I made sure all the hat chop cut numbers are there and everything but for some reason when I try to put a hat on the hair in CAS the hair disappears. Any help or tips would be really great
In some EA meshes the number of groups of LOD0, 1, 2 and 3 vary and because of this some edit needs to be done. You need to group where needed and re set the cut numbers manually for each LOD corresponding of how EA did it. If you're lost just export the EA LODs of your reference mesh and see where they did the changes.
Some necklaces have just one group in lower lods, and it can have different cut number than necklace mesh in lod 0, so you can't simply decimate LOD0 and save it as LOD1 and so on, you will need to match cut number to EA's lower lods. Export EA's LOD1 and check cut number.
Thank You I'll try again to make sure I've done everything right
Post by mochachiiii on Aug 25, 2017 22:25:32 GMT -5
So I was trying to make a necklace but when it came time to import it into Studio LOD 1 and 2 won't import. LOD 0 and 3 worked fine but I can't get 1 and 2 no matter what I try. I think the cut numbers are correct I really don't know where I went wrong. Maybe my computer is just stupid. I need help. Any help would be appreciated
Hi! CAS Accessories and buy objects don't work the same. In CAS, for an object to have transparency the geometry has to have a glass shader. I suggest cloning a pair of glasses since those already have a glass shader group and a regular solid group, export its mesh and check that your mesh has the same mesh groups (with their respective cut numbers) as the original. Then you can change categories to other that you think it's more appropriate for your accessory.
Post by mochachiiii on Aug 17, 2017 20:03:45 GMT -5
I made this as an object at first and it worked fine but now that I'm trying to make it a accessory, the transparent parts are just showing this color. Everything that doesn't have a transparency is fine I'm sure I uv mapped it correctly but I have no idea what went wrong Help.
Post by mochachiiii on Jul 31, 2017 10:04:15 GMT -5
Hi everyone I need help. Can anyone figure out what's wrong with my mesh???? It has all LOD but for some reason when I move the camera the picture changes directions sort of like those baseballs cards. Is it a texture problem??? I really don't know what to do
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