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Post by kitty44 on Jul 9, 2018 4:14:35 GMT -5
If you wanted, you could duplicate an existing handle and move the duplicate into position. If you did it that way, you would not have to UV map the item, although you may have to fiddle with it a bit when doing your bake or move it to another part of the map and then copy/paste the handle texture in the correct position. Thanks! I'll give this a try.
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Post by kitty44 on Jul 8, 2018 21:42:41 GMT -5
Hi, I'd like to add handles to and flatten the bottom part shown of this countertop. Is there any particular way I'd need to UV map them so they are added to the existing texture? Is there anything else I might need to take into consideration? Thank you!
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Post by kitty44 on Jan 12, 2018 14:15:49 GMT -5
Hi! you extrude the exterior rim edge of the mesh, not all of it. Hi there c: This only gives me the edge between the faces -- I'm looking to have them behave as though extrude were working (or find a way that makes extrude do so)
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Post by kitty44 on Jan 11, 2018 17:21:51 GMT -5
Instead of extruding, extrude is duplicating my mesh (extruding without faces between the ones it doubles). I had this problem previously, but deleting the extra faces on the underside of my mesh fixed it then. This time, there don't seem to be extras. How would I go about fixing this?
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Post by kitty44 on Jan 10, 2018 21:57:02 GMT -5
Then use the selection mod in vertex paint mod to see if it applies the paint properly or not. Activate it and then tap the "A" key to select all and try again to apply the paint. Be sure you don't have 2 separate objects as well and are trying to paint on the wrong one. If the mirror did nothing at all, you did something wrong (like not applying it on the correct object). If it did something but the mirroring doesn't work properly then it is most likely that the origin of your object is not located at the coordinates 0/0/0 It was the origin, thank you! I'm still not sure what was going on with the vertex painting, but it's worked now
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Post by kitty44 on Jan 9, 2018 12:57:18 GMT -5
For the mirroring you can simply use a mirror modifier on the object in blender. As for the vertex paint, be sure to be in solid view and not texture. Eventually select the Whole mesh in edit mode prior to use the set vertex colours. Should do it. As my picture shows, I am currently in solid shading (additionally, I had selected the mesh). For some reason the mirror modifier doesn't work for the earrings.. Maybe to do with the origin?
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Post by kitty44 on Jan 9, 2018 9:29:32 GMT -5
..To properly mirror earrings, so that they end up the same on both sides? The helix piercing I'm working on, I vertex painted by entering the appropriate hex and choosing 'set vertex colours'. Trying to paint over it manually doesn't turn the remaining hoop green either. The two hoops are joined to the same mesh and pictured below showing vertex painting. I tried to vertex paint after combining them.
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Post by kitty44 on Jan 9, 2018 8:07:31 GMT -5
You need to change Composition Method to 0 in each CAS part resource on Warehouse tab. See instructions here. Thank you!
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Post by kitty44 on Jan 6, 2018 22:02:07 GMT -5
How would I go about having my custom eye shadow show up over custom content skins?
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Post by kitty44 on Oct 8, 2017 18:40:14 GMT -5
Ive never found the shortcut but there is a white and red ball next to where it says edit/object mode etc, click on that and the option for textures is there Thank you (:
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Post by kitty44 on Oct 8, 2017 0:04:36 GMT -5
When you accidentally press Z (wireframe) then press it again to see the model more clearly again, how do you return to a textured view?
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Post by kitty44 on Jul 23, 2017 17:29:34 GMT -5
There is a video posted HERE that may help you. Also, Brujah posted a tutorial on making an eye controller HERE. Thank you - I'd seen Brujah's tutorial but figured that was just for animations, I tried to follow qvoix's but no matter what the whole eye moves, not the parts I've selected (ie. lower eyelid or pupils/irises). Is there a step I've missed? Figured out what I was doing.. I was shift-right clicking by accident instead of just right clicking. -face palms- Thank you for your help!!
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Post by kitty44 on Jul 23, 2017 14:06:12 GMT -5
There is a video posted HERE that may help you. Also, Brujah posted a tutorial on making an eye controller HERE. Thank you - I'd seen Brujah's tutorial but figured that was just for animations, I tried to follow qvoix's but no matter what the whole eye moves, not the parts I've selected (ie. lower eyelid or pupils/irises). Is there a step I've missed?
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Post by kitty44 on Jul 22, 2017 1:20:01 GMT -5
The points over the eyes tend to warp the sim, how would I go about changing the position of the pupils/irises and adjusting outer edges (if possible)?
Thank you!
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Post by kitty44 on Dec 23, 2016 16:54:30 GMT -5
Those type of earrings get resized if you resize the head, they don't accommodate if you move the ears. The position is fixed. Try moving the ears on their earrings and let me know. i could be wrong! Yup, you're right. They don't move. Thank you c:
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