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Post by thyagom on Jun 1, 2020 0:25:47 GMT -5
I am recently creating a mod, from Nintendo Switch for the game, and I was wondering if it would be possible to put the image that passes on the base mesh that I used (the tablet) that is vertical, for horizontal? Another thing, is it possible to create different game channels for him?
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Post by thyagom on May 14, 2020 13:01:09 GMT -5
1- I would love to have the option to add a thumbnail and then apply it to all colors.
2- If it were possible to add all textures at once.
3- Add small animations to the s4s model to see if your created objects are behaving well, before seeing in the game, something else that would help a lot!
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Post by thyagom on Mar 17, 2020 16:29:10 GMT -5
thyagom No, I couldn't do it the same way as in the sims 3 (not proficient enough for that) But I managed a workaround at the time that I am still using today by editing the sliders that are being used by the height slider mod from Simmythesim. That way I transformed the neck slider into a lift slider. That means I need to use a command to alter how high the sim is lifted. Quite far from equipping the heels and automatically gaining the height :s Works for me though ^^ I prefer that to the slider solution for sure (not precise enough imo and I don't need to enter CAS to modify it (but I need the sim as active...)). Never published it though as I could make it into a stand alone of it's own (it fully uses the height mod from Simmythesim). EDIT: just realised I wrote most of my answer in my original post here... Well, I fixed the interactions buy combining the lift slider with the height slider though. I basically lift the sim from the ground and then shrink him back to a normal size. That way, the hands, and heads are at the same level as non modified sims. And interactions with objects are mostly accurate. I understood what you said a little, but so ... you mean, you use a slider that raises the yes to use high heels that overlap the floor, and when they wear other clothes that don't have the big high heels , the yes returns to normal?
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Post by thyagom on Feb 7, 2020 17:05:11 GMT -5
No one?
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Post by thyagom on Feb 5, 2020 14:16:26 GMT -5
Would it be possible to make some mod that would make it possible to choose a body style (preset) in each style of clothing? I wouldn’t necessarily need to choose a body, but I really needed it to be able to make other objects.
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Post by thyagom on Feb 5, 2020 14:07:36 GMT -5
Alright so I got what I needed from CmarNYC at modthesims as he/(she?) originally created for TS3 what I wanna redo in TS4. have you had any positive results in all these years? I saw your doubts on modthesims, and I was super curious ... if you really could do high heels like the sims 3, modifying the bonds, it was wonderful.
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Post by thyagom on Feb 4, 2020 23:40:02 GMT -5
thyagom dê uma olhadaneste tópico. Eu sei que é possível modificar o equipamento adicionando alguns ossos novos, mas não sei se isso funcionaria no seu caso. Você sempre pode tentar clonar a sonda escolhendo "substituir" e digitando "sim" no campo de pesquisa (é necessário clonar um objeto, não o item CAS). O equipamento modificado deve ser colocado na pasta Mods. Sinto que é possível, mas não sei como serão os sims que não usam salto alto nesse caso. Estou realmente curioso sobre este projeto. Yes, believe me I tried. in fact I tried before doing the POST! but unfortunately to no avail. I may have done something wrong, but I will try again tomorrow.
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Post by thyagom on Feb 3, 2020 17:59:06 GMT -5
What version of 3DS MAX is used in the tutorial?
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Post by thyagom on Feb 3, 2020 13:25:47 GMT -5
I don't think so (other than for poses). I think most shoe creators achieve high heels on shoes by making the ankle-to-calf lenth in that area shorter, so the shoes bend correctly at the ankle, or let the shoes/feet be longer and instead make poses that lifts the sim up from the floor. But I have no idea if there are any tricks in TS4 that go around this. Maybe have a look at high heeled shoes from ingame and compare them to yours? I keep asking myself, if it is possible for the Sim to be able to get up via slider or presets, why not on a specific item?
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Post by thyagom on Feb 3, 2020 12:40:33 GMT -5
Eu acho que não (exceto para poses). Eu acho que a maioria dos criadores de sapatos consegue sapatos de salto alto, reduzindo a largura do tornozelo à panturrilha nessa área, para que os sapatos dobrem corretamente no tornozelo, ou deixe os sapatos / pés serem mais longos e, em vez disso, faça poses que elevem o sim do chão. Mas não tenho idéia se existem truques no TS4 que contornam isso. Talvez dê uma olhada nos sapatos de salto alto do jogo e compare com os seus? I made a slider that makes it possible to raise the sim to use the large style jump or platform. but when it comes to choosing other party-like clothes, the yes stays up there and I have to get him down again.
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Post by thyagom on Feb 2, 2020 20:32:54 GMT -5
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Post by thyagom on Sept 11, 2019 22:05:20 GMT -5
Did you choose a head accessory category ( earrings or something) or body(bracelet, etc)? If its the former, try cloning a bracelet and importing your file there. If its the later, please share your blend and package files I already did that too, I gave up that way. I did a little different in simskin and with a top underneath. I think it was even more beautiful! haha
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Post by thyagom on Sept 11, 2019 15:49:04 GMT -5
In top he is normal, everything works perfect! but if i change the category to the hat, it of the problem and the arm sliders doesn't work.
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Post by thyagom on Sept 11, 2019 15:36:00 GMT -5
Hi. There must be something wrong with your uvs in the uv_1 map. They are in the face area right now but should be in the arm area/shoulder area. Re-transfer it again from a top with these settings so uv_1 is correct! I put it to be accessory and it was normal taking everything. Now I'm trying otherwise!
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Post by thyagom on Sept 11, 2019 14:25:47 GMT -5
I have problems again with an outfit that will be accessory. but hovering and moving the sliders increases his head. I don't know if it should be vertex color, but I'm wearing the same color as the 00FF00 base shirt I used for uv_1 and the weights.
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