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Post by thyagom on Jun 24, 2017 18:31:25 GMT -5
The drops account where you choose the colors of the watchers has not been taking from the penultimate update to 3.0.1.8, this simplifies a lot when choosing the colors .. when will it correct?
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Post by thyagom on Jun 24, 2017 18:30:30 GMT -5
The drops account where you choose the colors of the watchers has not been taking from the penultimate update to 3.0.1.8, this simplifies a lot when choosing the colors .. when will it correct?
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Post by thyagom on Jun 20, 2017 20:01:43 GMT -5
Using the 3D mesh option brings only 1 swatch too. There's no need to use any of the other options of cloning. Just add a new swatch and import the texture from the original. Yes, I did this and in the game appeared the two with texture. And then I created it with the selective clone and it was perfect, with and without the original.
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Post by thyagom on Jun 20, 2017 19:11:14 GMT -5
Are you using the latest version of S4S. I cloned the package (debug catalog) using the 3d mesh option and it only clones 1 swatch and the texture preview of it can be seen unlike your package. I would re clone the package again, because i think your version is bugged for some reason. I clicked on the Clone Selective option and came absolutely the same thing as the Original, more on creating 3D mesh, only comes a swatch. do you know why? I'm still on the Selective Clone?
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Post by thyagom on Jun 20, 2017 18:37:01 GMT -5
Are you using the latest version of S4S. I cloned the package (debug catalog) using the 3d mesh option and it only clones 1 swatch and the texture preview of it can be seen unlike your package. I would re clone the package again, because i think your version is bugged for some reason. So should I use an older version? To be able to?
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Post by thyagom on Jun 20, 2017 17:43:12 GMT -5
can you describe what steps are you following to clone this item? So ... I put the original package in the mods folder of Sims Studio and then I created a new 3D Mesh in S4S and chose the original package, I made the mesh and imported the new package and then did the rig / slot I learned here yesterday. So it gave this problem of not being transparent one of the swatcher, only with texture.
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Post by thyagom on Jun 20, 2017 17:22:33 GMT -5
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Post by thyagom on Jun 20, 2017 17:19:38 GMT -5
You "could not" what? Can you share both original package and clone here? yes, sure!
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Post by thyagom on Jun 20, 2017 10:35:34 GMT -5
That is an old cc package, maybe it's cloning incorrectly. I would export the transparent texture from the original package, then delete the swatch from the clone version and add it again. I've done it twice, and I could not.
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Post by thyagom on Jun 20, 2017 10:28:03 GMT -5
The images are showing in the tutorial now. One Drive had eaten the links. I did it, can you help me with what I quoted up there?
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Post by thyagom on Jun 20, 2017 2:39:28 GMT -5
Ah yes the pictures have gone, ok. Cick Rig-Edit mode, right hand side, transform, Median, there are X, Y, Z coordinates for the mesh. Find your deco slot and move it very carefully (I would turn off x ray and use B Bone so you can see the slot clearly, right hand side under the little man picture.) once you think its in the right place go to rig in S4S and copy the numbers from transform and it will move to wherever it is in blender. You cannot export those changes to the rig from Blender to S4S it has to be done in Studio. So when I do this I don't save that mesh in Blender I just close it so I don't mess the rig up. If you want I can give you both packages a better look.
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Post by thyagom on Jun 20, 2017 2:33:36 GMT -5
Ah yes the pictures have gone, ok. Cick Rig-Edit mode, right hand side, transform, Median, there are X, Y, Z coordinates for the mesh. Find your deco slot and move it very carefully (I would turn off x ray and use B Bone so you can see the slot clearly, right hand side under the little man picture.) once you think its in the right place go to rig in S4S and copy the numbers from transform and it will move to wherever it is in blender. You cannot export those changes to the rig from Blender to S4S it has to be done in Studio. So when I do this I don't save that mesh in Blender I just close it so I don't mess the rig up. So I did it! Thank you very much ... but there came another problem! He was not transparent in the game as the original. The original has a textured and a transparent color, how can I put it in my new package so that it has a textured swatcher and another transparent swatcher? - The swatch selected in white is transparent, and in the game mine got both textured. - IN GAME Could you help me with more of this?
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Post by thyagom on Jun 20, 2017 0:47:13 GMT -5
Please read this guide that will help you out with editing slots. Sorry, I did not understand the tutorial without images.
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Post by thyagom on Jun 19, 2017 12:39:30 GMT -5
hi! adding or not the rug shouldn't change the mesh in any form. the smooth shading is how the mesh will appear in the game. please share the package and blend files I'd you want someone to take a look at it. I was able to resolve this problem by using the Edge Split in Add Modifier.
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Post by thyagom on Jun 19, 2017 11:52:28 GMT -5
One more slot? I would go into sims 4 studio and look in Rigs and Slots at the end. I am guessing that this tower has a decor slot on the top? If in the game any object is being put on the original it just means you have to move it to the top of the new mesh. You will see where it is on the mesh in Rigs and and Slots. You can either calculate the right high using math, or do what I do and open it in blender, carefully move the slot to where you want it, note the coordinates and copy them into S4S. Where, for example, are these coordinates?
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