You can actually get Maya and 3DS Max for free if you're a student, but yeah for the sims Blender is the most supported program.
These student licenses are limited to 3 years. I currently have 3DS Max student 2015 (got in 2014) but can no longer use it since I am no longer a student and the licence has run out.
Same with mine. I love 3Ds Max and was mourning the fact that my student access will be over soon, so I invested my time in learning Blender, watched over a hundred different video about its functions like Boolean, retopologizing, uv-mapping, using separate tools like knife tool, videos about standard plugins and user made plugins, about baking in cycles, drawing textures right in Blender etc. Whenever I was cooking I was watching Blender tutorials on laptop, whenever I was on treadmill I was watching tutorials on my tablet. Just from watching videos about baking textures in cycles I got an idea to bake a silk and velvet textures and they turned out amazing. Blender grew on me so much that I didn't care for 3DS Max anymore. So long story short: it's Blender. Invest your time in watching tutorials and you'll be able to mesh anything.
Whenever I see that greenish shine I know it's normal map that was saved in .png, or just incorrectly made bump map. If you export it from Studio and open in PS you'll see that alpha channel is missing. It happens when you save normal map in .png. Save in .dds instead and you won't have this problem. Just looking at preview of NM in Studio you can tell that it's incorrect because it looks dark grey. It should be light grey. Your mesh doesn't work with sliders due to incorrect hex number of green 02DB02. It should be 00FF00. When you use color picker in Blender 2.76 switch to wireframe mode by pressing Z and you will see correct vertex color. When you view it just in solid mode you some shading so you pick incorrect vertex paint color.
Hi, I am following a great video I found on how to convert a Sims 2 Hair to Sims 4 but I am having trouble since I can not get the Sims 4 mesh in Milkshape 3D since Sims 4 Studio only goes thru Blender. Is there any way I could search for the files manually & if so what are they & where? Was there ever a Sim PE made for Sims 4, cause if so that would be great! Any help welcomed.
This is a an official forum for Sims 4 Studio to help people to work particularly with this program. We can help if you have any questions about Studio only.
You will need to create an override .package with all colors like it's described here that you don't want to show up on your sim, on a Studio tab click Categories tab, scroll down, press "disallow for random", press "apply to all swatches" and save the .package.
eeekho, you need to change composition method from 0 to 3. But it will blend only with skin blends (skin textures with composition method 3) and won't blend in with overlays (composition method set to 0). Explanation where to find composition method.
OceanRAZR just a quick tip. Although our team is multicultural, it's still better to post error reports in English. Lets say I speak Russian, so whenever someone posts in Russian I can read and understand the words, but I have no clue what actually happened there because I am not a developer. Developers speak English (may some other languages too, I don't know) but error reports should be in English.
I am also to uv mapping from scratch in Blender, I used to do it in 3DS Max, it has much better tools for uv mapping. However, with UV squares addon you can make a very neat uv map. I believe it's built into every version older than 2.71. When you choose Blender uv map tool it uses its own God knows what kind of algorithm.
Mmm, I can't tell from this screenshot. I think it's better if you copy paste your paths like names here. So far it looks like you put incorrect path to documents folder. Mine is C:\Users\User name\Documents\Electronic Arts\The Sims 4\Mods, my path to the game looks like E:\Games\The Sims 4\, path to Blender E:\Programs\blender-2.76b-windows64\blender.exe. Compare your paths and correct if there is a need, or post them here the way I did to see.
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