Additional Notes: To modify meshes or animations, you will need to have Blender 2.76 installed. Blender 2.70 will continue to work with Studio as it has in previous versions, but no other Blender versions will work with Studio.
In the file that you sent you still have an incorrect normal map and incorrect specular. NM should be 1024x1024 size, also check this tutorial about how to create NM. In your specular mask should be black, it's white now. check this tutorial about how to edit specular.
Hi cbreann. Next time please post pictures of the problem(s) to imgur, also as you say that you have problems in the game, take ingame pictures of the problem. Check this tutorial for get some understanding how EA's hair built. You need to uv map your mesh in correct way in correct spot, then create uv_1 to make it work with head sliders, transfer weights (in case of this mesh I think it will be super easy, but right now it's not assigned to any bone, that's why it floats in the game). You will need vertex paint your mesh, so corresponding parts will move with face or head sliders. Everything is mentioned in tutorial I linked. First of all extract any similar style EA mesh and check bone assignment and vertex paint.
There is a chance that your mesh can be assigned only to one bone, then it's going to be super easy. Otherwise, if you'd have a mesh with long hair, you would have to combine 3 cuts, transfer weights and separate them back.
I looked at your .blend. 1. Vertex paint is missing. It should be dark green (hex 007F00) or bright green (hex 00FF00) instead of white. Check this tutorial. I am not sure what color of vertex paint will work best in your case, try and see. 2. The cast assigned to 3 bones, and they all have the same weight 1, this what causes floating, 1 means that mesh is 100% assigned to a bone and will follow it in the game. But in your .blend there are 3 bones with 100% assignment and that confuses the game. My suggestion is to leave just b__r_hand__ bone, delete 2 other bones and see if the cast moves as you want it to move in the game. If it doesn't, then try transferring weights from EA's mesh with long sleeves. But I feel that it should be fine attached only to one bone.
P.s. This object is pretty high on polygons for a mesh like this. I would suggest dissolving some edges (it won't ruin your mesh) by clicking on the edge in edge mode, then clicking mesh -> edges -> edge loop, then pressing X and choosing "dissolve edges". I can post screenshots if needed.
I am underwhelmed, let's say it this way. While having new activities for kids is good, it's still lacking gameplay, imo. I expected to see swings, because nothing says more "childhood" than swings, but no. Every game pack EA has been adding something new like spa's, new outdoor location, restaurants, vampires. So this GP is a bit underwhelming. But I hope it's just a first impression.
I agree with MisterS, it's difficult to tell what went wrong without seeing the file. I would suggest saving in .PNG. Here is a short video showing how to do using Photoshop. The process is very similar in other editors.
You can upload your screenshots on imgur, and files to dropbox or onedrive.
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