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Post by anna92 on Apr 15, 2016 11:20:05 GMT -5
Ive made high heel boots, that's achieved by lifting the foot up and rotating the the toes back down to the ground. To make thicker soles you have to literally shorten the calf, and you can tell cos it looks funny, essential she has midget legs. Also those tsr shoes you can see the ankle seam (Its been photsshopped out and also thats why there is no in game screen shots), boots would not have that problem because it is hidden. Uhm no, I have a lot of Madlen's shoes and no seams are visible. But I can't guarantee for other artists.
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Post by anna92 on Oct 10, 2014 16:18:54 GMT -5
orangemittens sorry I didn't saw your message, I gave up on that project so I deleted all files. I have a new problem, whenever I test my new hair in game, when using fat/muscle morph, mesh become distored, not too much but still deformed. I tried several times and it doesn't seem that the problem is with bones because previous necklace also had this problem with morphs.
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Post by anna92 on Oct 6, 2014 15:44:47 GMT -5
Hi, I have a problem when I assign bones, everytime when I transfer weight in Blender it will accept mesh in S4Studio but in game mesh looks deformed. Also sometimes when I add more then 2 swatches game crashes. It seems I can't assign mesh to more then one bone. Any suggestions?
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