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Post by Sérinion on Apr 22, 2024 5:22:24 GMT -5
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Post by Sérinion on Apr 22, 2024 4:17:39 GMT -5
Hi. This is a transparency issue. The mesh needs to be split and joined in a specific order to fix it. Could you please share the blend? Hi thank you for your feedback
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Post by Sérinion on Apr 22, 2024 4:04:11 GMT -5
Hi Blender experts! I'm reworking a mesh but in game rendering is pixelated with a transparent triangles. How to remove the triangular rendering of a transparent mesh when integrating the mesh? Please ? Best regards
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Post by Sérinion on Apr 9, 2024 2:49:08 GMT -5
diemilchschnitteThank you very much for all these details and screenshots, your tutorial will be very useful for modifying certain elements of the worlds.
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Post by Sérinion on Nov 18, 2021 15:18:45 GMT -5
Hi, thank you for this report. Strange I look at each patch the compatibility I will look at the object more closely Redit: S4PlayerI just checked and in my Better Exception game doesn't show any errors. check that you have the latest version of the Bloodbag Support Perfusion and also the blood bag www.patreon.com/posts/blood-drip-to-go-48977670
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Post by Sérinion on Nov 6, 2021 4:08:36 GMT -5
Hello, Do you have the same concerns as me with the last patch ? After several Tests on objects without any modification. as soon as I want to add a function in the Tags of the object in Sims 4 studio after in game the object disappears and cannot be replayed it's irreversible ! Be careful not to do it on your beautiful object otherwise you might cause them to become broken too and it is irreversible.
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Post by Sérinion on May 10, 2021 4:51:41 GMT -5
I've noticed this happening with other pieces of cc in the past, but these black lines are all over my mesh. It seems to match closely to the wireframe, but I don't know why it's showing. I've tried removing doubles and it doesn't help. Any advice? Take a good look at the specular map and the NormalBumpMap. I think if you enlarge them you will notice this feature on the texture.
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Post by Sérinion on May 10, 2021 4:48:29 GMT -5
Is this what you're seeing? I'm a little confused about what's the trouble, to be honest. It looks like you cloned the decor books and there are just the diffuse, specular, and bump map for that. In the file you shared, the old bump map for the books is still there. I'm not sure where this bed outline is coming from and I don't know for sure what your issue is in the first place. Can you share a screenshot, please? You must also change and import your Shadow LOD in your package.
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Post by Sérinion on May 10, 2021 4:26:26 GMT -5
So, my question is, is it possible to animate the SLODs as well to move with the object when they animate in game. I've tried a few things but I really can't figure it out. It might not be something that can be done and if so, I'll just ignore the shadows. I highly doubt it'll be possible as I realize that the SLOD will be cut 0 and mesh_0 which can't be animated. Hello, you will never be able to animate the shadows. I encourage you to remove the part of the mesh that is animated in the lod shadow and keep the non-flexible part in the shadow. I also noticed on some of my items that when I completely removed the Shadow LODs from the package. The sims 4 game always generated an automatic shadow that moved. Create a copy and test My Cistern-Fish does not have a shadow LOD and yet a shadow is generated and follows the fish.
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Post by Sérinion on Mar 30, 2021 4:56:49 GMT -5
When I open your file I directly get the same error. so I can't see what's wrong with it. Did you change the bones in your mesh ? because I noticed the error related to b__23_0
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Post by Sérinion on Mar 29, 2021 6:41:10 GMT -5
For the moment the CC Bed does not work under the top bunk bed. The sims never find the way.
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Post by Sérinion on Mar 29, 2021 6:38:11 GMT -5
Sérinion I have the same issue. All my CC single beds do not work as bottom bunk beds. They wont snap into the bunk bed. So I re-created my recolored metall one from PH, but when directing my Sim to go to sleep, he will just stand there waving his hand even though the bed now does snap into the bunk bed slot. It is useable though when not snapped underneith the top bunk bed. Maybe beds also need to be re-created with 32 bit checked just like chairs? I will try that next, clone the same newly created metall bed from PH and checkmark the 32 bit checkbox to see if it makes any difference.
Edit to add: Tried what I said, but didn't work either. Bed won't snap into the bunk bed slot. The cloned Loft Bunk bed works with with all EA single beds, but not with mine, weird...
Personally, I can not find the mechanism either. When I do a default replacement, it works. But when I make a simple clone without modification, it doesn't work under the top bunk.
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Post by Sérinion on Mar 27, 2021 9:40:24 GMT -5
I have the same difficulty. I can't get the CC beds to work below the top bunk beds. Even by recreating them. Only official EA/Maxis beds works below the top bunk. I tried importing Slot, Rig, Footprint etc ... into CC beds. But it doesn't work. Seems that a file not found in S4S controls the position of the beds in the Top bunk
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Post by Sérinion on Feb 24, 2021 12:53:25 GMT -5
Then, when I go to add recolours in Studio, ONE of them always matches the original in S4S and in game, no matter what the texture file is, and no matter how many new textures I add. So, how do I link new textures to an item that only has one originally, properly, to show all new textures as I'm creating them? I feel like I need to do something with Model LOD in Warehouse, but I can't figure it out. Thanks in advance! I know this problem, it's easy to solve if you know the trick. In S4S add many Swatch + 4s and then remove the first 3 to keep only the 4th. This should unlock possibility to add more calories and keep it when you add Swatch after this.
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Post by Sérinion on Dec 11, 2020 12:50:08 GMT -5
I'm wondering if there's a specific way we have to get the clip file of the object's animation? You can importe the official animation state machine with the Game File Cruiser Tools in Sims 4 studio. But it's so complex! Because for the simple sitting position you have a lot of parameters in the same ASM.
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