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Post by Shimydim on Aug 12, 2017 7:52:15 GMT -5
Hey! Anyone has an other idea ?
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Post by Shimydim on Jun 16, 2017 7:12:09 GMT -5
Thank you, I have changed the compression Anyway, even with the Save for Web, I still don't get the exact color EDIT: I have fixed the issue, I get the exact color code on Gimp and Photoshop for the same color file, so the fault is not from the .png. But I still get the wrong color in Sims4Studio, maybe it's because the eyedropper isn't powerful enough to recognize exact color code :/
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Post by Shimydim on Jun 15, 2017 7:14:01 GMT -5
This one is for gimp : And this one if for Photoshop :
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Post by Shimydim on Jun 14, 2017 8:32:02 GMT -5
It's not working either :(
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Post by Shimydim on Jun 14, 2017 5:18:40 GMT -5
Hello I want to save a .dds picture with exact color code so I can use the eyedropper tool in Sims 4 Studio to create the swatches for hair. They have to be exact so when I change the hair, it's still the same color. So I created a .dds file with all the color (I used the exact hex code I needed) but when I saved it as .dds, it changes the hex code a little, which makes the game not matching the swatches. For example, I need this color (#4E3B2D) so I create a palette in Photoshop (I even tried in Gimp but it's the same issue) and when I save the dds it changes the color to (#4D3B2C). It's almost the same color but it's not exactly the same and the game notice it :/ Do you know a way to save as .dds without losing the color quality ? Thank you in advance !
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Post by Shimydim on Jun 24, 2016 7:11:17 GMT -5
Thanks OrangeMittens, the options you gave me worked !! I can now create CC :D Sorry for the long answer, I forgot I post a message here, and I didn't see you answered me... Love this forum !!
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Post by Shimydim on May 28, 2016 10:34:49 GMT -5
Thanks, but I already have those sttings in 3ds... What i want to do is to export a file from Blender with .obj and have a normal mesh and not a black mesh, do you know how can I ?
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Post by Shimydim on May 28, 2016 6:41:26 GMT -5
[SOLVED] Hi I'm trying to export a mesh from S4S to Blender, and in blender from blender to 3ds max using the .obj format. But, when I export it, I have a black mesh in 3ds max (also in Milkshape 3D) I tried to disable the "Include UVs" and it the mesh isn't black anymore, but the UV are missing... My normal settings for exporting as .obj : Do you know what settings can I use to export a mesh as an .obj format wihtout turning the mesh black ? Thanks in advance
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Post by Shimydim on Apr 6, 2016 8:50:58 GMT -5
Thank you I have tried another method to remove those spots on Milkshape and it worked, thank you !
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Post by Shimydim on Mar 19, 2016 15:34:53 GMT -5
Thank you But I'm exporting from 3ds max to Blender and not Blender to 3ds max :( In 3ds max when I export in .fbx I have this big window open and I don't know if I have to change something... And when I import it into Blender it seems that there is a problem... The hair is really smaller than when it was exported And in Milkshape the mesh has been rotated and scaled too
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Post by Shimydim on Mar 19, 2016 13:41:25 GMT -5
Hi I'm converting some hair for child for Sims 4. To do it, I have exported the adult hair with TS4 CAS Mesh Tool as an .obj, then I imported the .obj in 3ds max to convert it to child : When my conversion is done, I exported it as on .obj to import it in Blender but in Blender it seems that the mesh is Broken... Do you know why ? Because I Can't continue if I can't export the mesh as an .obj to bones it and import it into S4S I have tried to import th .obj in Milkshape but I can't exort it as an .simgeom because I get this error : I have searched to solve it and it seems that I have to use the Clean button on Milkshape 3D but when I use it I have the same problem as in Blender... Can you help me please
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