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Post by Clown Confetti on Dec 4, 2018 14:22:04 GMT -5
I know this is probably a long shot, but I'd like a double gold snake ring with emerald eyes. I'm brand new to messing and I just can't seem to figure this out. Anything would be appreciated! Thanks! i'm going to try making a snake ring, but not sure it'll match your request since your description is a bit vague, you mean a double-headed snake or does "double gold" mean something....? (i have no idea haha)
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Post by Clown Confetti on Dec 4, 2018 9:14:56 GMT -5
They're perfect! The eyes are just the right size and they're shiny like an actual slime! This request can be closed now. glad you like them!! i think you can edit your thread title (by editing the first post?) to say "fulfilled" or something similar if you want to close it yourself. :-)
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Post by Clown Confetti on Dec 3, 2018 16:58:58 GMT -5
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Post by Clown Confetti on Dec 3, 2018 16:54:14 GMT -5
Long time no see. This was a request from here on the forums that I thought was a good small test for me to do some CC again. If I can be bothered I'll log on to Tumblr and share it there later as well. :-) These only have the one slime-faced swatch, have all LODs, are in the Maxis polycount range for earrings, and use the standard texture space for earrings. Basegame compatible as far as I know (cloned from BG earrings). They're disabled for random and are unisex but categorised as "feminine", so you'll have to view "feminine" accessories to equip them. (I figure some people care about that, unlike me.... too queer for this.) I've already made textures for some plain-coloured swatches and glittery ones (since they kinda look like baubles and it's the season), but I want to tweak the textures more before releasing those, so I dunno when/if I will (otherwise feel free to make your own recolours as long as I'm credited, see my TOU at the top of my studio page).
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Post by Clown Confetti on Dec 1, 2018 16:30:03 GMT -5
almost done, just messed up some stuff (due to forgetting how things work...) so the earrings are getting a bit deformed with the face on some sims, after i fix that they're ready. they're otherwise working in the game & all LOD are done. :-) preview:
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Post by Clown Confetti on Nov 30, 2018 19:14:29 GMT -5
i'm working on them, seemed like a simple project to get back into modding. :-) finished the main mesh, but have to make the lower LOD meshes & playtest, so i'll get back to you when it's done.
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Post by Clown Confetti on Apr 24, 2017 15:18:59 GMT -5
Studio references CAS resources by default unless you edit them. Thanks, I didn't know if that was the case or if it just copied over all the textures! (And since there isn't an option for selective cloning in the CAS menu but in the object menu that felt unclear.)
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Post by Clown Confetti on Apr 24, 2017 11:57:12 GMT -5
I suggest exporting the basegame swatches and importing them into your new object Sure, but since the CC files would be smaller if not containing "extra" textures and just referencing the ones that are already in the game (or sharing textures with other CC, etc), that's what I wanted to do. S4S can do this with the selective cloning for objects AFAIK, so I thought it must be possible for CAS items too, and maybe just not as obvious? But I might be wrong.
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Post by Clown Confetti on Apr 24, 2017 11:12:55 GMT -5
Hey everyone, how do I go about making a new CAS object that takes its textures from another CAS object? For example, a necklace that is a completely new mesh, but takes its swatches from a basegame necklace. I've tried searching a bit but couldn't get any solid easy-to-understand answers.
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Post by Clown Confetti on Mar 22, 2017 14:04:29 GMT -5
It's alright, I'm testing weight transferring from the nude top now and hoping it will work. It's not my first accessory or anything, just the first one that needs pretty different weights from the cloned item. I'll look into uv_1 too. I thought it'd be fine just doing new wp on my own (I've been doing my own non-sims rigged models the past few months) but there's so many nitpicky things with Sims modding hahah, the DIY spirit isn't all that effective!
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Post by Clown Confetti on Mar 21, 2017 21:26:11 GMT -5
hi! It's advisable to have always the latest version of s4s when creating cc To fix your issue, go into the warehouse then region map / entries: edit items / and change the region to "Base". Sure, but I just haven't bothered yet :-p Okay, thanks, that worked! Do you know how to make the scarf go along with the CAS morphs? I know how to weight paint but I don't know how to add+assign those morph groups to the scarf.... currently it cuts through the breasts/shoulders/etc if they're too big. I searched a little but didn't find a tutorial on it quickly. Edit: I'm looking into weight transfer now (I've been manually doing everything) so I hope that might sort something out.
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Post by Clown Confetti on Mar 21, 2017 17:11:19 GMT -5
Hello everyone! (I've been really busy IRL for a while but I'm meshing again now :-D Hope you guys are doing well!)
I'm working on a CAS scarf, as a necklace item. As you probably know necklaces "disappear" with certain outfits, the sim is technically still wearing it but it won't be shown along those outfits (generally ones that have a collar taking up the space I guess). Is it possible to modify this in the scarf package in any way so that it will never be hidden? Or what are other options to make the scarf appear on all outfits?
Edit: Oh and I'm not using the most recent S4S yet, haven't updated for the past couple of months.
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Post by Clown Confetti on Jan 18, 2017 21:28:03 GMT -5
falsezen I'm not "done" but this is how it's going so far! I'd be happy if you try out these in your game and tell me if they work / what you think. (Anyone else who reads this can also feel free to try them out and share opinions. I know the texture ends up a bit uneven on the sim, especially around the mouth, but Maxis facepaints do that too). 1) One facepaint (I'm going to do more when I have the energy, hence "not done" :-p) that comes in two styles: Maxis base paint, or my "all around" base paint. The screenshot shows the difference - the Maxis base is only on the face area, while mine is painted down to the neck and the back of the neck. (They are swatches of the same file right now, but I plan to make separate package files for the two bases when I've made more paint varieties so you won't have to have both.) 2) An accessory clown nose which is just the Maxis one separated from its facepaint, categorised as a necklace (I can recategorise it, but I just thought it's unlikely most clowns would be wearing necklaces). It deforms with the sim's actual nose just like the Maxis original does, which can be a bit awkward with some shapes of noses, but that's what it is for now. ETA: Whoops forgot to add links! *sleepy* Here: Facepaint , Nose
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Post by Clown Confetti on Jan 17, 2017 3:06:08 GMT -5
Turns out the accessory version is a foot away from the sims actual face. :( Pretty please include a big red nose with it when you get around to making some.? Thank you again! I'm starting work on this right now, I just had other things going on but today I'm making time for cc again. I'll hopefully be done with a couple paints and the nose late today or tomorrow )
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Post by Clown Confetti on Jan 1, 2017 1:14:35 GMT -5
I also need an invite code. I'm starting to make CC for both the sims 2 and 4 but I love SFS. I know there's other options but they're not my favorite. Here's 3 of my SFS invite codes, obviously just use one, but anyone else who needs one can try grabbing one too. :-p 0kF6zHNKPlA8AT7arsbaDqCbr67POc85 pr1b9AjXpX9kQRk7eHFLwFWBIp1tViPy tOR8V67AbzcN8ITKQzbCbR6yxI3wlLa8
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