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Post by whateverforever on Apr 16, 2017 20:26:04 GMT -5
Thank you so much for the answer, but I really don't get it at all. Do I even have to go in Blender at all or..? Oh, God, this is way more difficult than I thought it'd be.
I really wish someone had taken my request for this, because I'm really not sure if I can make it myself. :'(
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Post by whateverforever on Apr 16, 2017 14:50:41 GMT -5
Hi everyone. Is there a way I can replace the animations for "Kiss" and "Make Out" for Young Adults and older with the animations used for Teens? I wanted to make something like Shimrod101's Kiss Neck for Adults mod (how there's no clipping or distortion in them), just like it was a normal Maxis animation. Many thanks in advance to whoever can help.
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Post by whateverforever on Apr 15, 2017 9:49:23 GMT -5
Bump. There's still no Mod out there for this and I really, really, really want it haha.. Hopefully someone will see this.
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Post by whateverforever on Mar 26, 2017 15:10:38 GMT -5
Hi everyone! So I was looking for a Mod like this, but it seems like there isn't one available out there. Is it possible to replace the "Kiss" and "Make Out" animations for Young Adults and older with the ones used for Teens? I really like how those animations look so passionate, they're so fitting for my older Sims! I would be so happy and grateful if someone could make this happen! Thanks in advance to anybody who can help!
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Post by whateverforever on Jan 19, 2017 7:07:21 GMT -5
Creating a new post because I don't want to start a new thread.. I still have no clue on how to fix this glitch. I'd still like to add morphs to this mesh for personal use. Many thanks to anybody who can help.
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Post by whateverforever on Dec 18, 2016 20:59:00 GMT -5
Hello! I'd like to convert some CC meshes from 3 to 4, but I've never done it before and I have very little experience with meshes, so I'm a bit lost. Can anybody point me in the right direction so I could possibly get started? Many thanks in advance for any replies!
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Post by whateverforever on Dec 2, 2016 20:19:18 GMT -5
Hello! I'm having a problem with Elia's tutorial, when I open the UV template image, click S, X, 5, G, X, 512 as instructed, it looks nothing like the last picture shown, no matter what it is that I'm adding morphs to. I assume this is important/essential to make the mesh work correctly with morphs though?
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Post by whateverforever on Nov 21, 2016 11:06:28 GMT -5
Another quick question; is there any way I can use rigs with different body types when I'm creating poses? I find it very difficult to create poses for fat Sims using the default rigs. Even knowing I must pose them a certain way to avoid clipping, when I go test them in-game, the poses don't look right.
Thank you in advance for any further replies!
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Post by whateverforever on Nov 21, 2016 9:55:57 GMT -5
Is there any easy or simple way to do it? I tried following this tutorial: sims4studio.com/thread/5055/elia-quick-sims-help-tutorialBut it isn't specifically for necklaces, so midway through I realized I might not get the results I want. Still, if this is appliable to necklaces as well, please let me know. Thank you in advance for any further replies! Update: I tried following this tutorial anyway. As I expected, it didn't work. It looks like I was unable to make any changes at all to the mesh, and there are so many meshes that I would like to add morphs to, so that they work correctly with sliders.. Any help would be greatly appreciated.
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Post by whateverforever on Nov 19, 2016 10:18:20 GMT -5
Hey there! It did work! Thank you soooo much!! :D
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Post by whateverforever on Nov 16, 2016 14:30:43 GMT -5
Ah, I can see how that would work. I'll try it on Saturday when I'm on my computer again and I'll let you know if it works, I think it's likely that it will, but I want to try just to be sure. Thanks for being so helpful!!
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Post by whateverforever on Nov 16, 2016 13:07:06 GMT -5
Hello, I'm not in my computer right now and I won't be until Saturday so I can't send you the files just yet, but if it helps I'll try to explain what I mean. You know when you import a "blank animation" rig on Blender and the Sim is standing on a T pose in the center of the grid? Well, that's what happens with the glasses, as if they had to be posed too, along with the Sim. But the pose for the Sim has already been made. So my question is, is there still a way to attach the glasses to the Sim's face, even though I'm using a premade pose and cannot accurately replicate it for the glasses?
(I'm so sorry if I'm still not being clear enough! x_x :'()
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Post by whateverforever on Nov 16, 2016 9:36:38 GMT -5
Okay, here's how I'm appending the glasses.
I go to my Mods folder, copy the glasses and place them in the S4S Mods folder. I choose Create 3D Mesh, select the glasses, and export the mesh (on LOD 0, but if makes any difference, please let me know).
Then I go to Blender, open the premade pose, go to File > Append > glasses.blend > Object, and I choose "rig", "s4studio_mesh_1" and "s4studio_mesh_2". But, it loads in the middle of the grid. The Sim is very far from the glasses.
"rig" is the Sim model, and "rig.001" are just bones that were imported with the glasses. Looking at the structure formed by them, I can see that the glasses are in the correct place on that rig, but not on the Sim.
I can't remember exactly how I did it (it was kind of difficult for me), but I was able to do what you told me to do, and when I moved my Sim's head bone, the glasses also moved, but they weren't attached to the Sim itself, which is my main issue at the moment.
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Post by whateverforever on Nov 15, 2016 14:31:00 GMT -5
Hello. I made a question regarding this some time ago, but this question hasn't been actually solved for me just yet, but I wasn't exactly clear about what I was having issues with.
So I have a premade pose of a Sim fixing their glasses while sitting down. I just need to move their hand so they're actually touching the glasses, but here's the problem: when I load the glasses in Blender, they're in the middle of the grid, not on the Sim. I did as I was told and assigned the glasses to the head bone, thinking the glasses would go to the Sim's face, but it just moved along with the head bone, still in the middle of the grid.
Desperate, I tried moving the glasses to where it would be on the Sim's face in CAS, but I couldn't be accurate with it.
Is there any way to place the glasses so that they are in the exact location where it would be in CAS? Thanks in advance for any further replies.
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Post by whateverforever on Nov 12, 2016 6:20:44 GMT -5
Hi Feyona , as I stated in my previous post I'm not the creator of this outfit, so I don't know which game mesh was used to make it. I can however, take a guess and say it was the yfBody_Jumpsuit mesh? Then again I'm not sure, I don't usually work with meshes. Forgive me, but I don't understand what you mean by "Cloning another game mesh and re-importing all lods may help." What exactly should I do and how? Is there any specific tutorial for this that you could link me to? Thank you for your reply! EDIT: I still haven't been able to fix this glitch. I tried exporting the LODs from the yfBody_Jumpsuit mesh and importing them to the outfit, but it altered the outfit's mesh, so not what I was looking for. I would like to keep the outfit mesh intact, I just want it to work properly on fat morphs. Please help??
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